Play game
Lightbringer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #835 | 3.542 | 3.542 |
| Creativity | #1346 | 3.938 | 3.938 |
| Enjoyment | #2801 | 3.312 | 3.312 |
| Artwork | #3613 | 3.292 | 3.292 |
| Audio | #3725 | 2.938 | 2.938 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is a reverse-metroidvania, as you progress through the game, you lose abilities. You're power level "counts down"
(Optional) Please credit all assets you've used
More Mountains - Corgi Engine
Frostwindz - Dust attack VFX
Sudtipos - Piedra font
Typofactur - Winky Rough Font
Skoll - heart icon
(Optional) What would you like to be called if GMTK features your game?
Team Sundrop
Leave a comment
Log in with itch.io to leave a comment.






Comments
It was quite cute. The design of the monsters and the main character really evoked the feeling of a children's fairy tale. And the challenge grew quite well towards the end, considering the difficulty of the ability removal and damage increase. Although I think you couldn't reach some spots without a double jump or a triple wall bounce. Overall, it turned out pretty well, good luck!
Fantastic Game! Really liked the simple platformer mechanics and losing them one by one, i felt the tension rising. Great job!
That is definitely one of the more unique concepts that i've played so for. It is a kind of a... inverse roguelike plataformer? Really creative concept. The music and the fire sounds in the bakground really added to the ambience as well.
i admit it’s quite creative (you gets weaker instead of gets more powerful) but to me it’s still felt quite strange to play. platformer was good, though, the movement feels tight and easy to place my feet in the level.
unique idea! definitely a reverse-metroidvania as you described, but also kinda a reverse roguelike! very clever :D
I find this game really great and interesting; I quite like its animation!
This was really cool - one vote here for wanting to keep my mobility powers until the very end lol. I especially liked the idea of the final backtracking segment to really hammer it home how depleted your abilities are. No real nitpicks about the mechanic, though I wish there were SFX of even just your moveset to really drive home that you are weakening yourself over time e.g. your large range attack has a more impactful sound effect than when you downgrade to a meeker short range attack
One of the games that I enjoyed till the end. Great Work!
having to give up your powers is a really cool and unique mechanic. this way you really learn to appreciate what you got. but you can pry my knockback out of my cold stiff hands! also the walljumps feel really nice.
btw. having the controls mapped to keyboard positions (as opposed to key characters) would be nice for someone like me with alternate layouts.
also the part with bringing the light being literal in the end shocked my darkmode eyes a bit :)
very interesting mechanic of losing your op powers. had fun playing this one. good work! :)
What a nice work, sweet design, keep it up !!
Really fun game... donno what else to add... ohh Mav isn't the best at platforming, but still the difficulty was fun, not frustrating! Should have sacrificed the dodge earlier though lol.