The movement feels really cool! I just think it’s a shame the game doesn’t make the most of it. I might not have gotten far enough into the game, so this feature may already be there, but I think having shots come from different directions, like from the sides, above, or below, would make better use of the movement system.
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BulletDown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3359 | 3.186 | 3.186 |
| Artwork | #3757 | 3.257 | 3.257 |
| Audio | #4296 | 2.829 | 2.829 |
| Creativity | #6246 | 2.914 | 2.914 |
| Narrative | #7428 | 1.943 | 1.943 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
every 30sec Is get ranked
(Optional) Please credit all assets you've used
Credits for free music is Siddhartha and lite saturation and solo dev and art petit_moth
Comments
like i said for the others i was running out of the time i was thinking of gameplay for 2 days straight then i got a idea cool for bullet i did do version with bullets come down up right left but how to say it is really buggy for some reason TY FOR UR FEEDBACK is helping me to make better games ! and im glad u enjoy it
(❁´◡`❁)
Great game, simple but done really well! Though there were times where I could kinda just sit in the middle and not get hit. Maybe include bullets coming from the top or bottom of the screen as well? To keep you on your toes! : P
Simple idea well executed.
However, feels like most of the time I’m just staying in one place waiting.
Maybe there should be a mechanic like pick-ups that reduce the count down, to motivate the player to maneuver more?
I was able to get to Collosal Rank!
I really like the game, gave me jsab vibes
for me the difficulty was very well balanced
i wouldnt lie i was thinking alots for a good idea more then 10+ ideas until the 3rd day i started the game play and in day one and 2 i was just drawing ranks and movement and credit and i was getting help with my uncle like some advices in the game jam bc he is working actually in a big studio video game in the start i make steps like to know what to do but i just take time to think about the game play to be good like my uncle says :
"Remember gameplay is king, if game is fun people will play"
i finish the game before 15 to 10 hours i just dididnt understand i need to submit it to the game jam i just in last 5 min i check and i undersrand i didndt SUBMIT I Was stressed
Woah XD. Thats amazing. I never thought of gameplay that way.
I also took the entire first day brainstorming and had like 14-ish ideas.
I mixwd two at the end for my final idea but I think scope creep got the better of me (Originally the idea was like a an arcade tower and you had to lose games to go from the top all the way down to level 0 (The leveling system wasnt logical) then I switched to a leaderboard style (each of the 5 games has a leaderboard and you have to get to the bottom)). I didn't have enough time making all the 5 games nor did I have the time to polish the 2 that went.
Thanks for sharing your experience.
i think if the game was publish and have no problem i think really u will have more ratings then me i like the game idea and the core loop i understand the only think i think if u dindt switch i think u try to solve problem even if its take time i will not lie is take all day to make a ranking system and its np to share my experience :D
is normal bc normally people says to make it 60 some says 10 or even 5 or 20 i just the middle of it like 30sec like other saids (like my friend says u need to amplified the timer and other people on comment says is need to be small timer like 20 idk but did u enjoye the game ? and what rank u are ? Ty for ur feedback i like the honest people say what in inside of his mind is helping me to make better games
Nice one. I really like the artstyle, it's like pixelated 3d (like psx/ps1), but in 2d! Great job my man🔥
Hey, fun game! I really like the movement of the white ball with a nicely balanced acceleration. I also like the artwork and the gameplay. Well done for this entry!
I like the movement smoothment, getting reset to rank noob is quite harsh for me but thats probably because my reflexes arent that great lol. done nicely anyway!
ok. i say at first i played "normal". but then come the red bullets and im too old for them XD its more luck for me if i can dodge them. then i used the screen leaving tactic....AND then i used it even more...say i afk on the button screen and was not visible but without the counter counting ^^
then i waited and waited....got to PRO...and then i sipped on my Coffee and there it comes....somethign brown across the screen direct at me XD....got me
i dont know if this is intended or just bad luck...that made me smile ^^
idk is just a mini bullet i dont have inspiration but normally i want it to be like a boucy bullet like its bouce 3 time then go outside of camera but i dindt do it and i think u didnt see the last bullet and the other cyan bullet i think i cant leak u can discorver by yourself and im glad u enjoyed my game o(*≧▽≦)ツ and i think SS is good i never seen someone goes far then (rank) "Universe" (rank)
Fun stuff! I was liking the dodging and the countdown is a clever way of getting the player back to the screen. Nice cover art gif and nice colors in general. I think each rank up could perhaps come a bit faster? Pretty fun game though and quite nice to look at, well done!
Great game. Love the thematic art (bullets trying to hit a penny etc.).
simple concept yet i was addicted! i honestly like the movement of the player, i feel like it makes the gameplay more unique and challenging.
Pretty cool, I like the sketchy art style.
I made it to rank "Good" but the speedy red bullet got me.



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