Play Outblight
Outblight [Gamejam]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #286 | 4.432 | 4.432 |
| Enjoyment | #1757 | 3.552 | 3.552 |
| Audio | #2310 | 3.236 | 3.236 |
| Narrative | #2513 | 2.915 | 2.915 |
| Creativity | #3907 | 3.405 | 3.405 |
Ranked from 259 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features an enemy attack delay counter mechanic, as well as a round-based system and a countdown to powerful attacks. As speak of final boss it was slow enrage count down as action slot without answer so player have to harry up and kill an enemy before him
(Optional) Please credit all assets you've used
Everything was made on jam except packages and assets listed below:
- 2 assets from Cartoon FX Remaster
- UniTask
- R3
- FMOD
- DoTween
- TMPEffects
(Optional) What would you like to be called if GMTK features your game?
megurt
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Comments
Remind a little bit library of ruina, good art but it will be good if some more sfx, GL!
Thank you!
> Remind a little bit library of ruina
Correct feeling hehe Big fun of PM
pretty fun game overall, only complaints i have is that some of the mechanics could be explained more clearly and it feels like the game does not quite fit the theme
Thank you!
That's true and I'm working on tutorial rework to make onboarding smooth
A visually striking card-based roguelike with a unique presentation. The dark atmosphere, character designs, backgrounds, and effects are definitely the strongest part of the project and give it a memorable identity.
The card system is interesting, but it was not very intuitive at first. The compact way actions are grouped together is original, although some effects and relic interactions were difficult to understand without more detailed explanations. After a while, I understood the basic flow and the game became more enjoyable.
I also had some questions about the balance. On my first attempt, I lost very early, but on later runs I found a relic and combination that felt extremely powerful and allowed me to complete the game twice using almost the same strategy. At the same time, some other relics felt too situational to be useful during such a short run.
My biggest issue is the interpretation of the jam theme. Even after reading the explanation, it still felt more like a traditional card roguelike with the theme added afterward than a game built around the theme itself. That is only my personal interpretation, of course.
Outside of that, it is an interesting and stylish jam project with a lot of potential, especially if the card readability and balance are improved.
Thank you!
>I also had some questions about the balance. On my first attempt, I lost very early, but on later runs I found a relic and combination that felt extremely powerful and allowed me to complete the game twice using almost the same strategy. At the same time, some other relics felt too situational to be useful during such a short run.
Ye, agree that not every action or relic is 100% useful, but what's more important is finding synergies (even strong ones) between them. Otherwise, hardly any game can build perfect balance (except Heroes of Might and Magic 3, but that's a different story). So yeah, I'll work on that in the future
>My biggest issue is the interpretation of the jam theme. Even after reading the explanation, it still felt more like a traditional card roguelike with the theme added afterward than a game built around the theme itself. That is only my personal interpretation, of course.
That's totally fair and I've heard it more than once, and to me the idea of playing around gimmicks with timers seemed pretty obvious from the start. But not everyone got it. So next time I'll try to make it more surface-level / more obvious.
WOAH! Amazing game! I would love a full version!
Gameplay was a bit hard to understand, but the audio and art did build an interesting atmosphere
this game is really cool, i really like the mechanics of it
I like the rpg mechanics
Really like the gameplay, this looks like a game that coul have 100 hours of gameplay
Even though im not too great at these types of games, I definitely enjoyed this one! I like having to pick which attack goes against which, its a fun twist I havent seen before. The art also looks great!
The character design and overall visual style are stunning!
Artstyle is decent, well done!!!
Game was really fun! The art is very stylish, and I really enjoyed the learning curve. I got really into it once I figured out what I wanted to do with my build (Hanged Man's Eye absolutely hard-carried me).
This should actually be tagged as psychological horror because of how scared that "No Answer" attack from the final boss made me when I was down to single-digit HP LOL. I'll forever be grateful for the stunning mechanic, it really saved my hide!
Overall, GREAT game! I'd like to see how far a defense build can go, so I'll definitely be coming back to this later. HUGE props for making this, and keep up the great work! ᕙ( •̀ ᗜ •́ )ᕗ
Thank you for your feedback!
I am very grateful for this
Ahah great idea, definitely a tension especially on last boss
the visuals are top notch, nice job!
Very nice game, i like the gameplay.
Really fun game, reminds me a lot of Slay the Spire :>
Really nice and polished, incredible work for a jam!
Nice artwork and audio. Liked the gameplay but it was a bit confusing.
Cleared both on all-out-attack & defence-only styles. both runs felt very smooth.
I like that final enemy has no-answer attacks, as it feels like a countdown on player's health. I wish I could see 'countdown' features like this more often. (as counting down on hp/charge are also present on many other games)
Would love to developed further! I really like the artwork here.
Thanks so much for feedback!
You actually spotted idea
But the delayed attacks were designed as another countdown layer on top of the no-answer attacks, but the game doesn't explain the gimmick at all right now. Fixing that in the post-jam version. And glad the artwork landed - means a lot ❤️
ありがとうございます!
Love the artstyle and concept. Gameplay mechanics are also solid and game's pretty fun. I do think the game needs some more work on the audio side.
Thank you!
That's right, and tutorial
So wip on post jam version
the artwork and concept, I love it !
If you have the time, please try and rate my game too :D