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A jam submission

Gazillion BoxesView game page

Submitted by filgreen3 (@filgreen3) — 1 hour, 42 minutes before the deadline
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Gazillion Boxes's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3044.0854.085
Artwork#3214.3964.396
Narrative#3593.9203.920
Audio#3643.8543.854
Creativity#8874.0644.064

Ranked from 437 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The counter starts at 9999 and ends at 0

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Comments

Viewing comments 240 to 221 of 253 · Next page · Previous page · First page · Last page
Submitted

This has a really fun little factory-chaos feeling to it. I like how the boxes, holes, worker character, and grid layout make the goal easy to read without needing a giant tutorial wall. The countdown theme works nicely because everything feels like it is about staying ahead of the mess. It has that satisfying quality where the premise is simple, but the screen starts making you think pretty quickly. The little world details, like trees and candles, give it more charm than a plain box puzzle would have. I also like that it feels tactile, like you are physically managing a tiny workspace. Very clean idea, and the title sells the absurdity well.

Submitted (1 edit) (+1)


Absolute masterpiece!. Actually it is hard to believe this was done in just four days totally from scratch. I mean the level of detail is absurd, even the dialog has plenty of jokes. I was surprised when I saw a joke reference about no one completing a gamejam game. The look & feel of this game is consistent and the art is simple and well done. The only thing I can mention is that sometimes magnets do things I do not want them to. Sometimes I placed them near sources of energy and literally moved all the boxes in other areas, that's about it.

Amazing job!

Developer(+1)

Thanks for playing! I’m glad you enjoy it!

It would be impossible to create it from scratch. But if you have a dialogue system from one old game, a window manager from another, movement from a third, and tools for balance from a fourth, it becomes something that just requires some practice.

Yet all of it definitely doesn’t help with some bad ideas :D Like, there are three different mechanics for upgrading machines. I still don’t know why I didn’t just add three upgrades for all of them.

Submitted(+1)

Turning 9,999 boxes into a chaotic automation problem is a brilliant incremental hook, and the strange world and funny dialogue give it so much personality!

Submitted

I love the aesthetic and feel of everything; all the actions feel super responsive and meaningful. The general gameplay is fun. I was sort of confused about the function of some of the auxiliary machines (the treadmill and button), and wasn't sure why the boxes seemed to hate being on the islands. Overall a great incremental with some cool automation!

Submitted

Wow this is super cool, congrats on making it in such a short time! Really impressive

Submitted

a little annoying that I have to actually break boxes to progress once I'm automating stuff

Submitted

Yeah, im addicted

Submitted(+1)

dang i think i understand why this game is so popular... amazing aesthetic ! amazing fun gameplay ! the characters, the world you dropped the players in, the BOXES, everything is so intriguing that i can't believe this is a game jam game. 

i can also tell you understand the key things that make a game feel polished, and made sure to implement all of it, to make a relatively simple art style and make it feel so alive. great job on this submission !!!

Submitted

The dopamine rush has never been greater. I can still hear boxes breaking. When you begin, you have a plan. You have logistics, ideas, designs. But as it rages on everything coalesces. No more plans, no more resource allocation. Just a massive clump sucking in boxes that crushes burns flattens them.

10/10 would go to hell to crush boxes again 

Submitted

Oh, everything is so clicky! Character design and overall vibes are perfect, it makes you want to stay in there for a longer, perfectly intersects with the main game mechanics.

Submitted(+1)

Great theme. A very interesting way to go about an incremental. Very polished too. I played this for a solid half hour before I realized I needed to return to work. Overall I really liked this. I will return to it to be it properly another day.

Submitted

Love it! Bizarre setting, and loved how it progressed. Wish you would have utilized the mouse more, maybe for picking up and throwing. My left hand was in overdrive swapping between WASD and QE constantly.  

Submitted

Proper incremental game. Also art and dialogue was very unique.

Submitted

I had so much stupid fun playing it till the end.
I also broke it, both by integer overflow on the numbers and by spawning ~200 goblins :D

The story behind this was fantastic, every dialogue, every bit of information was just so funny. Great job, stellar work!

Submitted

Overall, it's still quite good. The numerical aspects are not quite balanced, and there are some repetitions towards the end of the game

Submitted

This is an amazing game, very impressed you made so much, so well in such a short time.

Submitted(+1)

you were not lying, there's a gazillion boxes! i really love the artstyle you've crafted for this, well done on this submission :)

oh wow I really like this game, the sounds do start crashing after a while but that's such a good game!!!!

Submitted

A well-made incremental game wrapped in a very fun presentation with an amusing narrative. It took quite a while to complete, but I made it to the end and enjoyed the experience.

Submitted

Amazing gameplay and all of it in just 4 days, feels like no matter if I sort by random or popular and play it's always impressive 😭 

Viewing comments 240 to 221 of 253 · Next page · Previous page · First page · Last page