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A jam submission

BombermaidView game page

An action puzzle game where you chain 10 seconds of explosions
Submitted by Waldorf (@RPGWaldorf) — 1 hour, 16 minutes before the deadline
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Bombermaid's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#6563.6613.661
Artwork#9804.0544.054
Enjoyment#11823.7143.714
Audio#11933.5183.518
Creativity#20383.7863.786

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have plan 10 seconds of explosions in advance

(Optional) Please credit all assets you've used
Full credits in the page description

(Optional) What would you like to be called if GMTK features your game?
RPG Waldorf

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

Dear Waldorf,

I managed to arrive until Level 4 for now, but I can say it’s highly polished and well done.

I will leave a surprise on your DM.

Have a good day!

Developer(+1)

Thanks! I hope it's not a bomb! C:

Submitted

Kinda

Submitted

The game is very polished. I like the pixel art and animations. The sound, story and graphics all fit together. A very good submission!

Submitted

This one is great. I played this for much longer than I originally thought I would, haha. I really like the mechanics in the game and the whole idea about chaining the bombs. I'm not familiar with TOO many other games out there, so not sure if it's inspired from something, but the mechanics were new to me and a lot of fun. Trial and error sure made me feel like a fool, haha.

My only suggestion (unless I missed it) was a way to force the 10 second bomb to go off. Sometimes I'd initiate the mission and realize instantly I screwed up, and would just have to wait for the timer to be done.

Keep it up!

Submitted

Fun game with fun characters! Puzzle design is really good here, as the countdown works as a limit to how complex your solutions can be. My one complaint is that having the explosion, into the death animation, into the fade out, then pressing play again all feels really slow. If I accidentally press start or just mess up when I know my solution is working,  it can be a bit annoying to sit through all the animations just to try again.

Overall fun game!

Submitted(+1)

Very cool! I like the layers of complexity around building the level and then having to avoid the very thing you built.  I will say, the countdown music gives me minor heartattacks, but that probably just means its working lol

Developer

Thanks! Yeah, maybe I went a little overboard by choosing the countdown music, but I really wanted to give the right vibe! XD

(+1)

Wow, very very polished! Maybe make the levels easier and that's it!

Developer

Thanks a lot! The levels have two ways to beat it, without the coin is easier. Though i see that the final level may be too tough.

Submitted(+1)

Very hard game, I think I wouldn't be able to sleep until I get to see the ending, but I think I need to accept my defeat, I literally spent a bit more than an hour on this. The puzzles were cleverly designed, I like the way that there are more than one way to solve the puzzle, and the collectable items were nice additional challenges.

Developer

Thanks a lot! Admittedly the final puzzle is a big difficuly spike, especially if you didn't aim for all the coins. I was considering replacing it and keeping it as an extra level.

Submitted(+1)

Great job on your submission!

It was really interesting to play your game because it reminded me of my own jam entry in a few ways. My game also uses Bomberman-style explosions, but combined with Sokoban mechanics. Seeing how polished your game is made me realize how much I still have to improve. I was especially impressed by the animations, the sound design, and the overall presentation. The art style looks great, and I think your interpretation of the jam theme works really well.

I've been a Bomberman fan since the '90s. So it's no surprise that I enjoyed the style of your game, since I chose a similar style for my own jam game. Great work!

Developer

Oh, that's cool, thanks! Though I never thought of a sokoban in a bomberman game, that's clever. Ahaha. 

The theme of countdown can be linked to bombs, so I suppose it's not too unlikely we both worked on a bomberman like game. XD

Submitted(+1)

Thank you very much!

Submitted(+1)

This game is really well made! The amount of polishing here is astonishing, even in the UI. The core mechanic is interesting, but the puzzles are quite hard. At some point I just stuck and had no idea how to pass the level and just gave up after truing for 30 min. However, it was interesting and fun, thank you!

The music during the bomb-placement faze reminds me of Streets of Rage original OST

Developer

Thanks a lot! Yeah, the difficulty was balanced by the coins being optional, but the last level is pretty difficult with no optional coins, so I imagine that's where you got stuck. 

Submitted(+1)

10/10 game! This is the best combination of game mechanics and art I have ever seen in this gamejam.

Developer

That's great to hear! Thanks for playing it! C:

Submitted(+1)

a simple but tricky puzzle-solving experience.

Developer

Thanks! C:

Viewing comments 31 to 21 of 31 · Next page · Last page