Great use of the theme, visuals and sfx were quite satisfying as well! It was a bit challenging to keep up with all the die faces but I'm sure that's an easy fix!
Play and Roll
Downshifting Die's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #662 | 4.143 | 4.143 |
| Artwork | #2118 | 3.673 | 3.673 |
| Audio | #2864 | 3.122 | 3.122 |
| Enjoyment | #3363 | 3.184 | 3.184 |
| Narrative | #6651 | 2.082 | 2.082 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each roll decreases the number on the face of the cube.
Comments
If I had a nickel for every game from this jam that could have followed the theme from another jam, I would have two nickels. Which isn't much, but it's weird it's happened twice.
I liked the puzzles at the beginning, but toward the end, I did feel like I was sort of brute forcing. I think maybe projecting the number of dots on each face on the floor would have helped, so that you can visually see "if I roll this way, I have this many dots left". I get that you can rotate the camera around to see the dots on the faces, but I wasn't able to keep track of all the dots in my head. Thankfully, the hints were there to bail me out on the last two levels, because there's no way I would have gotten them on my own.
Visuals and audio were great though, I have no complaints about those.
Visuals here are insanely good! UI and game feel were well thought out!
Ooh, shiny!
Camera controls seem to be locked to one axis (unless I'm missing something or something's not working right), which feels kind of bad and means that I can't see the entire level at once even on the earlier levels. It would be nice to actually be able to see more at once.
Interesting idea, and after the 2022 jam (theme: roll of the dice, so there were a lot of games kind of similar to this, though this particular take on the idea is still new to me) I kind of have some feel for how to do this sort of thing. Early on, I did try to work out ahead of time how I should move, but then realized that just sort of following what the level seemed to be hinting at and/or trial-and-error would work, and then the last level seemed particularly hard and I had to use the hint system and some trial and error.
Undo doesn't seem to work with the arrow spaces in the last level.
Thank you so much for playing through the whole game and for the feedback. We didn't participate in the Roll of the Dice jam, but we knew it was there and thus were a bit worried, thinking that ppl could be fed up with dice after it. Decided to give our idea a try nonetheless.
The limited view of the level is a tradeoff, because with the camera placed farther from the scene the shiny die wouldn't look as attractive as it does in close-up shots. But we've received several comments on this, and should probably improve the UX for those who would love to attempt to solve the puzzles by counting rather than trial&error way.
This is actual released game quality when it comes to visual, audio and feel. At times I wanted to zoom out the camera a bit but that's not a breaking issue in any way.
As for the puzzles themselves I felt like I was brute-forcing more than thinking about the moves I need to do and still progressing, but that's probably a little bit more of "me" issue.
Great game and amazing quality for a game jam!
Insane graphical quality for a game jam, amazing job for that! The puzzles themselves were also designed cleverly, for me it was super challenging to be able to think how should I rotate the die or which path is better, but it was super satisfying once I found a solution!
Amazing idea! Very well tought out puzzles. I like the simple game design that has endless possibilities, with level design, power ups and how you define your starting cube.
Wow! This was beautiful! Amazing work! The puzzles were really challenging, although moving the dice around was so satisfying I could have just done that forever. Playing this felt kind of like solving a Rubik's cube, satisfying to play around with and I'm sure there's a way to intuitively reason about it for people smarter than myself. Seriously, such a brilliant take on the theme and such clean execution!
Very nice job, satisfying amount of polish. I was struggling to get my head round the mechanics of it a bit but it's probably too late at night for a brain teaser. Also the unity loading logo froze overlaying the game so made it kinda hard to see.
Great game! Super polished and really difficult in the best way. Very well done!





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