It was quite cute. The design of the monsters and the main character really evoked the feeling of a children's fairy tale. And the challenge grew quite well towards the end, considering the difficulty of the ability removal and damage increase. Although I think you couldn't reach some spots without a double jump or a triple wall bounce. Overall, it turned out pretty well, good luck!
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Lightbringer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #835 | 3.542 | 3.542 |
| Creativity | #1346 | 3.938 | 3.938 |
| Enjoyment | #2801 | 3.312 | 3.312 |
| Artwork | #3613 | 3.292 | 3.292 |
| Audio | #3725 | 2.938 | 2.938 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is a reverse-metroidvania, as you progress through the game, you lose abilities. You're power level "counts down"
(Optional) Please credit all assets you've used
More Mountains - Corgi Engine
Frostwindz - Dust attack VFX
Sudtipos - Piedra font
Typofactur - Winky Rough Font
Skoll - heart icon
(Optional) What would you like to be called if GMTK features your game?
Team Sundrop






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