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A jam submission

BITE CLUBView game page

YOU TURNED MY ROOM INTO A WHAT???
Submitted by foraii, moonforest (@moonforest890) — 1 hour, 42 minutes before the deadline
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BITE CLUB's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4443.8063.806
Artwork#6234.1944.194
Narrative#6813.6393.639
Creativity#9254.0564.056
Enjoyment#13403.6673.667

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
BITE CLUB fits the theme cause of the vampire fight club Count Drake started in his sister, Countess Darcy's room and the game mechanic where u have to click the buttons in descending order to attack and get back up when you're "downed"! A literal Count Downed. Mimic-ing the boxing countdown from 10 and how some fighters use the technique of counting in their head.

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Admin

Please do not create fake accounts/ratings to boost your own game (or tell your friends to). Because of our rating queue requirement it means that if you create a new account to try to boost your own game you create a bunch of fake ratings that negatively impact other participants. If we see future issues with your account you may be permanently banned from jams.

Thanks

Developer

oh my gosh, we're so sorry, we urged many of our friends to play and support our game and they may have unintentionally done so, we'll definitely be more mindful in telling them how to go about it in future, deepest apologies

hello, thank you for the heads-up!

i just wanted to clarify that we haven’t created any alternate accounts to rate our own game, and we haven’t asked anyone else to do so either. we did share our game with some communities we’re in to invite people to play it, including people who might not be active in the itch.io scene, but we never encouraged anyone to create alternate accounts or manipulate ratings.

if there was something that looked suspicious from your end, we’d appreciate any guidance so that we can avoid unintentionally causing similar issues in the future. we want to make sure we’re following the jam rules.

thank you very much!

Submitted(+1)

This is great. But i want to talk about a bug on my browser (idk if its my browser bugging or no), the game kept freezing on the first load of the game

thanks for checking out our game! and yeah, unfortunately there are some issues with the web build, we’ll be fixing those in the future!

Submitted(+1)

Punch-out osu with a neat soundtrack and art! I loved playing this, would love to see more of it.

thank you so much for playing! punch-out and osu are our exact inspirations for bite club, so we’re glad you enjoyed it!

Submitted(+1)

Loved the music and overall vibe! The art and character designs were really charming, and the rhythm mechanic was a fun take on the theme. The random bubbles were a little hard to follow sometimes, but I’d definitely play more of this.

thank you <3 we’ll be making improvements to the rhythm section feedback and signaling so that it’s not so difficult in the future, so thank you for your feedback!

Submitted(+1)

amazing soundtrack !! i love a rhythm game and this was an awesome twist on that, as well as an awesome twist on the theme! the art style was amazing and all looks soo good for being made within the jam time. with some more time and polish on the idle animations and timing of some of the levels i could see an awesome larger release of this. the music and vibe were amazing, this was a sick submission !!

thanks so much <3 we’re glad you enjoyed our game!!

Submitted(+1)

Sadly couldn’t play because I’m on a Mac and the web build was freezing on the title screen. This looks amazing and from the screenshot and page I’m very much feeling like I am missing out on this one.

Great job with your entry!

(+1)

thanks so much for checking out our game anyways! we’re definitely gonna fix the web build issues in the future, and we’ll look into making a mac build too!

Submitted

Awesome! I’m really looking forward to it

Submitted(+1)

This was great, I loved this game so much! The story was really cute, the art was adorable, and the music selection was so hype! I would LOVE to see a story with these characters because even though there was barely any dialogue, I feel like their designs told me enough about these characters and what they were like. The only things that bugged me was I wasn't able to play the browser version, and the bubbles being random were sometimes hard to follow at times. I would reccomend was OSU does with lines that direct you to where the next bubble is. But I am really happy I stumbled into this game, y'all are amazing!

(+1)

thank you for playing! yeah, the web build has some issues that we’ll definitely fix in the future. thanks a lot for your suggestion, we’ll definitely look into how to make the rhythm sections more readable!

Submitted(+1)

A very creative entry! I really enjoyed the art style.

For the mechanics, I found it a little hard to understand exactly when the click should happen -- right when the ring closes ? I never quite got it right, and even though the health bar was generous, I ended up losing :D

By the way, for some, sad reason, I get a console error when I try to play in the browser (Chrome Version 150.0.7871.182 and Firefox 149.0.2). `WebGL.framework.js.br:2 EventNotFoundException: [FMOD] Event not found: {cd2b7f2f-7c44-4aae-a1de-1c50c31447ed}  at FMODUnity.RuntimeManager.CreateInstance (FMODUnity.EventReference eventReference) [0x00000] in <00000000000000000000000000000000>:0 `

thank you so much! and yeah, the web build has issue, we’re planning on fixing it and improving the rhythm section’s feedback visuals in the future!

Submitted(+1)

Fun and creative! I really like this art style and drawing itself, very nice job!
(browser version did not want to run on ffox/chrome though there were no any error logs)

thank you so much! and yeah, the web build has some issues, we’re definitely fixing that in the future!

Viewing comments 29 to 21 of 29 · Next page · Last page