I wish I had the time to read all the notifications that are happening on the bottom of the screen! This is a lot of fun and has the bones of a great game. Strangely, it reminds me of Superhot even though that’s a game about going slow and you do the complete opposite here lol
Play THE game
5s of Capture The Flag's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #213 | 4.163 | 4.163 |
| Audio | #1358 | 3.469 | 3.469 |
| Creativity | #2671 | 3.653 | 3.653 |
| Artwork | #4975 | 2.959 | 2.959 |
| Narrative | #6958 | 2.020 | 2.020 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player race against a timer ticking down
(Optional) Please credit all assets you've used
See desc for full credits
Comments
Really fun gameplay and the game has good feedback effects. I like the feature where you gain time after killing enemies and also gain a gun. Really liked the level that put the gun and wrote the words “bait” next to it, because I actually got shot by 3 guys while falling for that bait.
Addicting gameplay! Love how easily you could jump back into the game after failing. It was challenging, but the ability to restart quickly made the challenge fun. Awesome job!
Very fun gameplay!
It took me a bit to figure out that defeating enemies gives you extra time as I initially was just trying to be speed without attacking XD
Not sure if you're aware of this, but it seems like the music randomly stops at some point. Also, the enemies keep shooting you after you're dead!
Your compensation for the graphics with this fun gameplay style is masterful
really fun, tight platformer, the addition of disarming the enemies with the dash and using there guns raises the skill ceiling and feels like something you could get really good at/put a lot of hours into. great work
very very fun movement :) very smooth and satisfying to play, thats all I have to say really, good job!
Out of curiosity, apart from your game just being good, how did you get traction/views for your submission?
Itch Analytics and Itch's built-in analytic page are my go-to for any analysis of the game's marketing. I'm gonna be honest, if you want to get to the top 1% of ranking, it's usually better to have just enough raters with high opinions of the game, rather than being popular during the jam's period. I only aim for traction mid-jam because I wanna practice some marketing too :)
There was no artwork, but somehow you made it feel like that wasn't necessary, the gameplay is smooth and very nice feeling. Well done.
I've told many people, as long as you got some good ambience, maybe shaders, a pulsing amount of juice, blocks will do just fine for art! This feels polished, quick clean fun. I really enjoyed the simplicity, it's hard to have games this fun only made up of a couple elements. Great work!
Very fun and fluid gameplay with great game juice. Aiming with such fast paced gameplay was kinda tricky but manageable, great job
I LOVE IT SO MUCH!!! wish my laptop could run this better TvT it’s actually so awesome and i love the combat
Smooth gameplay. I liked how fast the transition between levels was. Could also be interesting to give more time for dashing through enemies compared to just shooting them






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