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A jam submission

Dice DownView game page

Submitted by kungfuisdead — 1 hour, 59 seconds before the deadline
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Dice Down's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5273.9683.968
Audio#15553.4193.419
Creativity#18143.8393.839
Artwork#19733.7103.710
Narrative#45022.4522.452

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player rolls a dice with the objective of consecutive rolls descending to 1.

(Optional) Please credit all assets you've used
See description for full credits
CC0 licenses other than one font asset

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

WOW I loved this one! I kept playing and playing till i maxed everything i could and i could genuinely feel my heart racing as i got the the last 1 and then lost :((((((( HAHAH IT WAS AMAZING
Feel free to check out mine

Submitted(+1)

I like the general concept and was able to win pretty quickly!

I think the upgrades aren't really the best, it mostly boils down to just 'get more money (which is perfectly fine of an upgrade)' and 'win easier (which is where I start having problems)'. I think there could've been room for strategy here. Maybe an upgrade that gives you more leniency, allowing for a wrong roll or two without breaking  your streak? Maybe one that would count inconclusive rolls as the next number in the sequence? I feel there's a lot of room for strategy that could've been explored. The extra dice was a good step in this direction, but given how expensive it is compared to the other upgrades, going for it didn't really cross my mind at all.

TL;DR: I think more varied upgrades would've been good.

Even still, pretty solid submission! Art looked nice and the sound design was really good. Good work!

Developer (1 edit)

This is great feedback, and it gets at the hardest problem I faced making the game -- "How can I add gameplay depth and strategy to a dice roll?" 

I really agree that the upgrades are lacking, and the 'weigh the dice' upgrade is really overpowered, while the 'add a dice' upgrade is way too expensive. The existing upgrades will need to be balanced for the post-jam version, but I'm at a loss for new upgrades at the moment. I think it's important to require the player to roll exactly 6 -> 5 -> 4 -> 3 -> 2 -> 1, so I'm against upgrades which would allow wrong rolls or count inconclusive rolls. 

One upgrade that got cut was a physics simulation speed upgrade, where you can just make everything run faster overall. I like that and I think I'll bring it back, but it doesn't offer any strategy beyond the question of the upgrade cost vs. the expected value of faster rolling. 

Anyway, I don't mean to ask you to design my game for me, but I really appreciate your thoughtful feedback! Thank you for really engaging with it. The constructive criticism is by far my favorite part of the game jam. Thank you for the nice comment!

Submitted(+1)

Really love the general look of the game and I really like what you did with the audio. Great game

Developer(+1)

Thank you for your comment!

Submitted (1 edit) (+1)

Very fun and the mascot is awesome!

My feedback is similar to other people, didn't like when the dice was hidden behind the objects. Which should be an easy fix.
Not sure about the statistics you quoted at the start, are you taking into account safety rolls and that players could be rolling hundred of times. Plus, the way you roll the dice in-game might not be fair.
I was so close to winning without any dice upgrades (this was the 42nd roll) , and I was just farming gold for fun.

Game is really entertaining, great job!


Submitted(+1)

here were the stats at that point.

Developer

Good point about the probabilities, you're totally right. The safety rolls complicated things (by making it more likely), and I decided to take out safety rolls completely in the post-jam version because they're unintuitive when you hear the premise of 6 - 5 - 4 - 3 - 2 - 1.  And you're also right about the rolls! They're totally not fair, with each missed roll weighing the dice slightly in your favor, but that's a secret mechanic to make it more fun (and less fair)

I really appreciate the thoughtful feedback! Thanks for your comment :)

Submitted(+1)

Nice & neat gambling game :-D I wish there could be more ways to earn money and more updates to buy. Idk whether there is a way to actually control the die or it's just pure luck, proud to say I won in 6 min XD.
(I saw there's a 魚 on the monkey's shirt, not sure but you can reply in Chinese if ur a Chinese speaker bc I am)

Developer(+1)

Thank you!! I'm planning to add some more ways to earn money -- rolling combos like 6 6 6 (devil score) or 1 1 2 3 5 (Fibonacci) or 1 1 (snake eyes). Thank you for the feedback!

I'm glad someone noticed the monkey's shirt! 我学了中文 for a semester, but I'm definitely not a native speaker. When studying, I really liked the character "魚", and I drew the monkey in my notes one day. I like him a lot for some reason lol

Thanks for the comment!

Viewing comments 25 to 21 of 25 · Next page · Last page