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A jam submission

Roll OrderView game page

Submitted by Seekeh — 1 hour, 16 minutes before the deadline
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Roll Order's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#7914.0954.095
Audio#16893.3813.381
Enjoyment#26913.3333.333
Artwork#30153.4293.429
Narrative#68522.0482.048

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Puzzler where you control countdowns of various obstacles

(Optional) Please credit all assets you've used
3D Assets and Sounds by Kenney - kenney.nl
Spawner shader by Wasted Talent - https://godotshaders.com/shader/portal-2-like-shader/
Water shader by hgouveia - https://godotshaders.com/shader/toon-water-shader/
"Del Rio Bravo" by Kevin MacLeod - incompetech.com
Free Cheese Font by GGBotNet - https://ggbot.itch.io/free-cheese-font

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Comments

Submitted

I think this idea's quite good. Out of all the game's elements, I was confused by the 'turning arrow on a swivel' element the most. To me, I see an arrow pointing in a direction and expect to be pushed there, with the timer determining *which direction* the arrow is pointing. But no, as I understand it, the ball needs to roll over it as it hits 0 and also is pointing in the correct direction. This game was a nice time figuring out the puzzles, and a creative interpretation of this year's theme. Nice job.

Submitted

The puzzle mechanics are good, but the UI could be improved to allow for faster execution and restarts.

Submitted (1 edit) (+1)

I liked this! Its a great interpretation of the theme! I liked the music and visual a lot, took a little to understand some levels, but thats usual with puzzle gamed :D. Great job!

Developer

Thank you for playing!

Submitted(+1)

Took a bit to understand, but I can see this is really interesting puzzle game. I like how you incorporated the countdown as a main mechanic for all the puzzle objects to have an inherit timer for them.

Developer

Thank you for playing and the feedback

Submitted(+1)

I only really started to understand on level 6 lol and then it ended. I was mostly doing trial and error for every level except 6. The music, sound effects, and art are great! I just wish there was a tutorial.

Developer

Thanks for playing to the end and the feedback! I agree, a better tutorial is needed

Submitted(+1)

Super clever puzzles and an overall comfy and well put together game. Fantastic work!

Developer

Thank you for the kind feedback

Submitted(+1)

Very cool! If you have time you should rate our game as well!

Submitted (2 edits)

Did you mean for the number on the big stone to increase whenever you decrement the timers attached to the obstacles, and decrease when you increment them ? This would not happen when I played the game, so I got stucked at level 4... The idea is great and it would deserve you give it a little more time !

Developer (1 edit)

The big number decrements for every increment/decrement away from the initial numbers on small stones. So on the small stone if you if you either add or remove 2, the big stone reduces by 2, but if you undo your change, ie. you add one to a small stone, then remove it, the big counter goes -1 then +1 back to original state.
It's not super intuitive, I should have reserved more time to explain what's happening. Thank you for playing though, much appreciated!

Submitted(+1)

It was a nice challange just took me a litle to figure it out after that it was on!

keep it up :)

Developer

Thank you for playing!

Submitted(+1)

Loved the challenge!

Developer

Thank for playing!

Submitted(+1)

Really unique little puzzle game! Took me a little bit to figure out what to do, but once I did it was pretty satisfying!

Developer

Thanks for the feedback! Yeah, it's not super obvious and I didn't leave enough time for a proper tutorial

Submitted(+1)

Great idea, very original. I really enjoyed it and the puzzles were crative, maybe more would be great but it was fun!

Developer

Thank you! Yup, this jam I learned how hard puzzle design can be 

Submitted(+1)

Well-designed levels—each one introduces something new, whether it's a mechanic or a different approach. For the visuals, try adding realistic shadowing to the ball to give it more depth

Developer

Thank you for playing, You're right, it would look nicer with more shadows and nicer lighting, it's my next area of improvement 

Submitted(+1)

i looking forward to it

Submitted

This puzzle game has a lot of potential. I did 6 levels and then there was a black screen, so I guess I finished it. Once you get the hang of the mechanics, it becomes addictive to play it. Music and visuals are super chill. Great work!

Developer

Thank you, yes, there are 6 puzzles only, I should have added a nice ending scene. Thank you for playing through the end!

Submitted

I love a diegetic HUD and menu!
So many countdowns to coordinate this is a great use of the theme 🧠
I am hard stuck on  level 5, the ball coming from the top right keep disappearing and I can't tell if it's from the first or second spike I can't seem to get it thru. Please let me know what I'm doing wrong and I'll come back tomorrow to continue playing, your game is fun!
Nice job!


Developer

Thank you <3

For level 5, you don't have enough points to alter both spikes, so what else is there to alter for the top bar?

Submitted(+1)

🤔 aha!
That was actually enough to help me cross the finish line.
I beat all 6 levels 💪
Great job!