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Rhythulet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #95 | 4.145 | 4.145 |
| Enjoyment | #106 | 4.291 | 4.291 |
| Artwork | #302 | 4.418 | 4.418 |
| Creativity | #802 | 4.091 | 4.091 |
| Narrative | #2932 | 2.800 | 2.800 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rhythulet is a rhythm game where you are "counting" beats to attack and parry on time. Your health is also counting down, forcing you to stay in combat.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Piers & niosis
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Comments
This game is really cool! I like the aesthetic and the music is catchy. At first I didn't understand what to do and I confess I'm not great at the game (tried like five times and couldn't get past the second person), however, was still quite fun.
I liked how instructions were given in-game though ("left-click to parry"), simple and easy to understand that. Although it probably should have been made clearer that health goes down on its own, and how to replenish that health (unless it's just supposed to be a time limit?).
A little confusing otherwise quite fun game!
Cool visual style and unusual post-processing! The game would be way more dynamic if the enemies were moving. However, I’m not sure why they still heal sometimes, even after a successful parry.
This game is so sick. The constant health loss gives such a good incentive to keep pressing on and not let up for a moment, the attacks feel incredibly satisfying to land, and the art is absolutely incredible. My only gripe is I wish there were checkpoints, as dying feels incredibly punishing, and I wish there was more, as this feels so incredibly sick that it's a bit addicting. Absolutely love it.
I'm not a fan of rhythm games, but I was getting into this. I was impressed by the art and the performance. Was sort of crazy to see this running so well in browser. A great effort!
Really fun and creative gameplay! It feels especially great when you're fighting the stronger enemies, get into the rhythm, and start trading blows back and forth.
The sound design is also great, with hits and parries being especially satisfying. I personally felt like the music got a bit too repetitive for the length of the game, but I know it can be difficult to create more variety within a jam's time constraints.
Great game, congrats!
this is so polished and professional, really blown away
This just hits so many sweetspots for me... The art, music and gameplay. So fun I would absolutley buy a version with more content of this (Levels, Enemies, Weapons, etc.). Hope you keep working on it!
this is super satisfying and fun! It took me a while to get the timing down but once I did it was extremely satisfying
The art is so good.
The health ticking down forces me to quickly find the next enemy to engage, and the game experience is just addictive.
There's always reviews saying that Sekiro is a rhythm game but what if a rhythm game is Sekiro? The answer is a crazy addictive rhythm action game with gorgeous artwork!
Enemies replenishing all their health when they did you seem to be a bit excessive considering that getting hit already takes a lot of time out of your life. And also that enemies regenerating one beat of health the moment you stop attacking them even tho you were parrying also feels a bit punishing. Even if successful parry doesn't damage the enemy I feel like the enemy shouldn't be rewarded for it with the regen.
Took me a bit to get used to the rhythm but once I did the gameplay is very satisfying with great game feel. I would totally love to see a post-jam version with more levels and enemies or even a commercial product of this. Totally going back in after my mouse hand isn't so sore anymore!
this game looks and sounds beautiful with good game mechanics that are simple yet feel rewarding enough to make fun, only complaint that its too short, would love to more enemies and levels.
A very cool idea packaged in a BEAUTIFUL art style. Fantastic job!!!
Really cool idea and vibe!! I appreciate how well-timed it felt and that the flow wasn't too hard to understand quickly!
Out of all the rhythm games I've played for jams, this one got me into the flow state the best. This you've got excellent game feel, the sound and visual effects for hitting and parrying are so satisfying. The blue and yellow enemies are really fun to fight, and your art style is really cool. I love the sketchy drawings on top of the stylized background. I'd play a lot more of this game!
I love this game so much. The design is simple but allows for a lot of variation, and if you wanna expand I'd love to buy this on steam. The artwork and music are also so good! It should have been much higher imo!