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Dice VS Chess's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3393 | 3.500 | 3.500 |
| Enjoyment | #5413 | 2.750 | 2.750 |
| Narrative | #6895 | 2.036 | 2.036 |
| Artwork | #8938 | 2.000 | 2.000 |
| Audio | #9398 | 1.500 | 1.500 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice count down as they move and with turns
(Optional) Please credit all assets you've used
Mainly Kenney Board Game Icons and one Emote
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Comments
The concept is really cool, I would've loved to see it developed further!
really potential concept. what if instead of just number, each die face also have “power” to alternate their movement pattern. good work on submitting!
I definitely thought about doing that, D20s with any move set are super strong. So having that on them would really have changed the value proposition on them even if they are already expensive. Thanks for playing
I Really like how the game ramps up! Super fun way to implement count down, and pretty intuitive!
The game was super duper easy to understand when I started, and I made the mistake of not buying anything in the shop to defeat the last level but it is a really good concept for an official game.
Since you used godot, may you please tell me how you exported your game and if you don't mind, how you made your game in 2 DAYS too!! (I ask this bcoz I totally failed my game :( i'm just looking for fellow godot users for advice)
Thanks for playing it! As for the export it's just the bog standard Project->Export->Web preset to an index.html. You'll be prompted to download the export templates but if in doubt just download everything.
As for getting it done in 2 days with difficulty is the answer. Second day was mostly brutally cutting everything to meet deadline, the shop is just a grid container with buttons and callbacks that I threw together in the last hour and if was going to take too much time the alternate plan was just give the player 2 of each die and call it a day. It's why I had exactly 3 tutorial levels teach, without them I don't think I would've submitted. I'm not super fast at doing jams, I've failed to submit in the 2 day Juniper jam earlier this month, so I'm not really the best person to ask on this. But it was just start on each problem I knew I needed to solve, pieces need to be able to be clicked on, they need to snap to a grid. So the mouse handling was one of the first things I did and the sprites I used were 64x64 so my grid size was a bit bigger than that. Just picking the smallest bits of work that need to get done and get done early because everything else kind of depends on those things getting done.
Huh, that's funny. For my export, I used an export template I downloaded from the godot website a while ago, siince downloading in the editor didn't work (it was slow and would cut without finishing, maybe it was bcoz of mhy vpn?).
Thanks for telling me how you did your game! That was almost how I did mine but the way I executed my plan wasn't efficient (scope creep).
Yeah someone else I knew had the same issue behind a vpn. Each version of godot just has their own export template that you can also get on the github release page or on the downloads page on the website so should be straight forward if slightly more inconvenient.
Oooooooooh ok
I think I used an older version's template, argh.
The gameplay actually exceeded my expectations after the intro. A decent entry which definitely has further potential. GJ!
Even though it is unfinished it is still fun and has potential. The later levels are fun to try to figure out what dice to use and how to move each piece.
Feels too fast to put whole chess set against dice. Perhaps a level of 5v5 before that.
Yeah it was always meant to be the final level, just didn't have time to make everything in between. The actual level 4 was going to be like a 5x5 grid at max and you were going to build up your dice stock level by level from the shop not just me dumping 100 coin on you. Thanks for taking the time to play it!
Glad that you submitted the game, even if unfinished. You have already built the system, next, you can create many puzzles out of it. Though dice games / chess are turn based, but here looks like I can move as much as I want (until I kill or run out of moves) may be if we make it turn based this can be played between two people or vs computer and it can be pretty cool game :D
Thanks for playing. I think that would make for a very different game, I definitely wanted the more free moving dice against the rigid turns of the chess ai. There's just not enough puzzles in the end, so the low value dice like the D2s are actively useless instead of weird niche which is where I wanted them to end up.
It is unfortunate that you did not get to spend as much time as you wanted, as there is a real nugget in there!
I like the interesting duality between dice that have slightly better moves (but limited lifetime) against a traditional chess board & pieces.
It is a little hard to follow, with it not being traditionally turn-based (not being sure how many moves the opponent can make) and it felt a bit like a free for all in the end.
Despite that, I think I can see what you were aiming for, and I would like to try it again in the future if you do decide to work on it further!
Good job with what you did achieve though!
I literally have a TODO that says change enemy AI to use tweens and a callback. One of many things on the cutting room floor. But thanks for playing!
I see the vision 🔥, the idea was pretty good
I liked the idea of the game, if you work it out more a little it would be a really interesting game to play!
With more time, this will definitely turn into a good game. Hope you continue developing this :)
Thanks for saying that. On the other side of the deadline, I'm still a bit gutted I didn't get to work on it for the full 4 days.
This game got potential
As a chess player I think I should start using dice to surprise my opponent......
Great work!
Thanks for giving it a go
Really fun and creative concept!
Thanks for playing it!
Fun idea! The asymmetry between dice that can move move around the board freely yet have a limited life, against the chess pieces with their set moves but no countdown, makes for a for game
I had more levels brainstormed that I didn't get around to, but I think the totally free moving dice is probably a bit too powerful. Stranger maps instead of just the open grid is probably the way to fix that but never got that far unfortunately
I like the idea. For me the gameplay would be more intuitive if I could move with wasd / arrow keys
Thanks for trying it out. In it's current incarnation you're probably right, I had planned on doing alternate move sets for the dice as upgrades so wouldn't have made sense then but as it is now wasd controls would've fit right in yeah.