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ChronomanserS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #462 | 3.818 | 3.818 |
| Enjoyment | #632 | 3.909 | 3.909 |
| Creativity | #685 | 4.136 | 4.136 |
| Audio | #708 | 3.682 | 3.682 |
| Artwork | #778 | 4.136 | 4.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The ship will explode in 59 seconds. Players must figure out how to prevent the catastrophe before the countdown reaches zero.
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Comments
Dope! one of my favorite games from this jam. 100/5 in every category!
I have played almost 40 games this jam and this is my favorite game by far! I love every second of it. The concept is so fun and the pixel art is really charming.
One tiny small thing: sometimes the AI get stuck on walls or something which messes up the hole replay, so I had to restart. But this is completely fine considering that this is a 4 day jam!
Again amazing work, 11/10! I want to play more... please make this to a full game!
This is by far the most polished, well designed jam game I have ever played. Seriously, this is legit bordering on an actual demo of a video game. Amazing work guys.
That was actually super cool!
I died a whole bunch of times but I thought sound effects and VFX were well done. Nice game!
This is really awesome! This is the game I initially wanted to make except better in every way! Really well done!
What a great concept. Really well done.
I could easily see expanding this to a full game with more content. Probably worth considering.
Wow this is so cool and so good! I really loved seeing all my players do their thing without me touching the keyboard, very satisfying. The art and the character are so nice too, each one has a unique role it's very well thought-out. Unfortunately I wasn't able to beat it because eventually there would always be one of my player dying in the time loop even though I had killed the enemies in the last run.
Really cool concept, great game for 4-day jam! Well done!
No notes, really good game, no idea how you made this in 4 days! Fun and challenging, def adding this to the underrated gems!
Might just be my favourite submission of the jam so far! It's no small feat to create and balance such an intricate and creative puzzle within a few days. This is only a few QoL features, a couple characters, and a few different levels short of a full game.
It kept me hooked for more than 30 mins! In hindsight I could've beaten it much faster if I hadn't made so many small optimizations. Plus (SPOILERS) I switched my entire strategy near the end to explore a new path which seems intended for the challenge difficulty.
Thanks for playing and for the kind words! The path you took was intended for Normal too, but we noticed that some play testers didn't find it at all
really cool concept. I kept accidentally overwriting the other character's actions by switching to them, but eventually I got the groove of it. The way the sound indicates the timer approaching zero is really effective too.
Thanks! If you just switch to another character it should replay the old trajectory, but if you move, shoot, or interact the future actions are deleted. We are glad you enjoyed the game!
Really cool idea! Fun strategic problem to solve and pretty on point for the theme, though it might tie a little tighter to the theme from two years ago "loop" haha. The concept was well executed though, save for a few times when my replayed actions slightly diverged from the original ones and caused characters to get out of sync and begin doing nothing actions. Hopefully that can all be ironed out in the future.
Yep, we made another game for that jam too, you can check out Vicious Loop :)
The divergence was hard to fix in the current replay logic, but I want to write a fully-deterministic replay scheme. Thanks for the feedback and good lack!