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A jam submission

TelekinitestView game page

Practice your telekinetic powers against 'willing' test subjects.
Submitted by Jogglebrott — 10 hours, 4 minutes before the deadline
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Telekinitest's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#193.1003.100
Concept#243.0003.000
Use of the Limitation#282.7002.700
Overall#302.7002.700
Enjoyment#452.0002.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Godot and Blender for asset creation

Use of the limitation
You must launch the enemies as projectiles using your telekinetic (psionic) powers. They are a weapon because you use the enemy themself to defeat their allies.

Cookies eaten
Sadly, none. I'm trying to be healthy and my 'cookie' (biscuits!) days are behind me.

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Comments

Submitted(+1)

Once i figured out the controls it was pretty neat. I think there's a solid concept here. Never figured out what to do about the enemies behind the glass (they seemed to disappear after a bit) but i had fun juggling the dude on the outside

Developer

I noticed that issue when developing the game using the Compatability renderer in Godot but it no longer did it when I switched to Mobile so thought it was fixed. However, it looks like the WEB version of Godot games are forced to use Compatibility so it returned.  Thank you for playing and commenting.

Submitted(+1)

It took me a little while to really understand how the aiming worked. A small crosshair would've made things a lot easier!

I like the PSX aesthetic. It's a shame I didn't get to see more of it, especially because I think the character design is really cool!

Developer(+1)

You're right I absolutely shouldve added a crosshair. It was something I thought about a couple of hours before the deadline but I knew I didn't have time to work on it further. Thanks for playing and commenting. 

Submitted(+1)

I went with the same idea for this jam! Telekinesis is a really fun mechanic to work with. As for your game, I love the crunchy, PSX-style art, and the crew model and walk animation  is super funny. The controls feel a little sluggish, but the game is still enjoyable to play

Submitted(+1)

I like the idea that you only have telekinesis with your crew, and I really like the aesthetic. The bad thing is that when I try to kill all the targets, after killing one they all disappear. I know it’s a known issue, but I haven’t been able to progress even after trying several times. But it is curious, congratulations!