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A jam submission

Blood-Pact of PaititiView project page

Resurrect the Incan emperor. Kill the Nazis. Take their weapons and repel the hated conquistadors.
Submitted by Bommyknocker Press
Rated by 18 people so far
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Comments

Submitted(+1)

Pulpy as fuck, with a very fun, and funny, premise! Anyone who doesn’t enjoy Nazi-killin’ is no friend of mine, and this one’s got that in spades lol. Loved the PC backgrounds as well. Good work!

Submitted

This is a mess and i love it to the last bit. Time traveling regretful nazi mad scientist is a hell of a hook, and everything else from that point onward is as wonderfull as unhinged. Pulp at its best, what a glorious mess!

Developer(+1)

Thanks so much, very kind words - absolutely the highest praise this little module could aspire to.

Submitted (1 edit)

This was good fun, and perfectly on-theme. I love that there's actually a bit of pathos with the guy who brings you back in time appearing as younger version of himself. There's an ethical dimension to the adventure, what you should think of the man who wants to stop the Nazis, that makes the module more interesting than just a fun pulp run.

Submitted

Well… I rated most of the submissions and finally it comes to Zombie-Hitler. The pedant in me wants to correct the German.

Quite a harsh dungeon, but the map is great. I thought it sloppy and without motivation, but it’s super! Don’t know what I love more: The little Zs or the masses and masses of Xs. Communicates the situation very well.

Submitted(+1)

Wild.

Submitted

"time-travelling Nazis intent on resurrecting Hitler in 1536" was not on my appxnjam bingo card, but it's such a fun idea to play! And the poking mechanic is great (I really need the  emoji for the chef's kiss). Also the map with a typewriter aesthetic is really rare to see, and I liked it very much. 

I didn't play it, but I think perhaps the clock is too punishing for a party? I have the vibes it could became almost unwinnable quite soon, especially with OSR frameworks.

Submitted

Ah, now here's a theme I can get around! I think this would benefit from being written with a system in mind - maybe Violence? But yeah overall great concept and keying.

Submitted(+1)

What a cool module!  Pulpy time-traveling zombie Nazi's was a great way to go for this title.  

I also think puzzles combine well with the theme so they are both kind of greater than their individual parts. 

I'd like to see this one expanded , with more GM support for the potential outcomes of the Clock (also great central tension btw.) 


Submitted(+1)

Mistakes were made, the zombie nazis made allies with zombie conquistadores to achieve ultra evil

Developer

Basically the outcome any time the CIA gets involved somewhere

Submitted(+1)

this is a fun one. reminds me a bit of danger five, though it's been awhile since i watched it. excellent work!

Submitted(+1)

This is a really fun, pulpy romp. I kept laughing out loud at the different room descriptions. Cocaine in the desk, embalming room turned mess hall, the diary entries. Very funny read.

The room traps are good. My favourite would be the moon, with the phases as the sequence. Though I can see some difficulty for the DM trying to remember the names of the phases for the players.

Poking the pencil through the paper is a fun mechanic. Very tactile and memorable.

One thing that I think would have been nice to include is maybe some ideas on how to quickly adjudicated the large horde of resurrected zombies. I’m sure it would be easy for the DM to handwave this, but some sort of mechanic could shine here.

Developer

Thanks mate, it was fun to write something with this much pulp. When I ran out of time and space I definitely left the DM in the lurch mechanically. My main hope is that the ideas shine through.

Submitted(+1)

The item descriptions are fantastic. Every game with guns needs descriptions like that

Developer(+1)

If I'm not gonna give stats for guns I at least have to give their sound effects.

Submitted(+1)

I LOVE the writing and vibe here. Where's Hellboy when you need him?