I wish I'd had space to really go into the ghosts and their background, and I will in the expanded release. For the jam I think I was already pushing my luck at 2400 words on 4 A5 pages.
Fenris-77
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I had a thought. There are a ton of great submissions for this jam, many of which will never see the light of day after it closes. Maybe we could put together a collection, with some fresh layout to make things match, and sell it for charity. I know that bundles do the same thing, but I think that a little layout and single presentation might make it a better fundraiser. IDK. Thoughts?
This is wonderful. Great evocative writing and the various combinations from the spark tables should keeping things interesting for everyone. The visual design of the whole document is fantastic. Since you have specific stats for the wizards it might be keen to let people know what level characters would be appropriate for the adventure (although it looks like a hoot regardless).
I really like the journey mechanic as an opening dream-info-dump and table setting device and also how it gives each player their own bit of that narrative that they can decide for themselves what to do with. The vibes here are great. I do think that with additional room you could have provided a few more specific details in the dungeon half that linked up with the dream narrative to provide a few ah-ha moments for the players.
This is slick, as I expected it to be. Not a wasted word really. Very well drawn scenario and super-clean locations and encounters. Marvelous. I really like the d6 reactions for each creature. Trophy does that and I've used myself a couple of times. I think it really adds something to the encounters.
I like this lot. The theme is very on-point and the visual design is headed in the right direction to maximize at-table usefulness. Great use of public domain art too (I'm a fellow enthusiast). I think the font choices and formatting are a little bit muddled though. They don't quite work together to create a harmonious visual hierarchy. I would suggest pairing back a bit on the total number of fonts and font sizes to try and improve that.
You've done a great job laying out a march crawl here with enough specific mechanics to make it interesting and very playable. I think your map could be more useful - if both main areas of interest are in the middle of the map it's probably not scaled (or designed) appropriately. Zooming in to give better detail to the core adventure area might be useful, or spreading out the two areas of interest so that the entire map is more obviously playable.
This is awesome. Great visual design and layout that crams a lot of good stuff into a little package. You've got a very well-considered central conceit that you mechanics support really well. The NPCs and monsters are very well written with interesting and evocative prose. I did find that the background image made reading a bit tough in spots, I may have upped the transparency a little to give the text slightly better contrast.
This is great. The map is wonderful and perhaps the best iso map I've seen in the jam so far (and I've looked at over 100 entries so far). The contents are very well written and clearly laid out for play. You're use of pink for headings is simple and really effective. Great adventure that I'd run at my table in a heartbeat.
This is a cool concept, I like it. Giants in many flavors is very AppN indexed. So. to start, the cover is a great bit of collage work, really well done. You've got a pretty solid mechanical chassis to run the adventure too. The map lets you down a little though, it's not easy to scan at a glance. Better visual hierarchy would have helped a lot.












