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R.E.B.L.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #41 | 2.519 | 2.519 |
| Gameplay & Enjoyment | #50 | 2.481 | 2.481 |
| Art & Audio | #66 | 2.148 | 2.148 |
| Overall | #67 | 2.311 | 2.311 |
| Presentation | #73 | 2.111 | 2.111 |
| Use of theme | #74 | 2.296 | 2.296 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
Cute game. A point of feedback is that the enemies are pretty easy to just walk past, without having to use the dash ability that the game is centered around. If you have time, could you review ours? We are at a lack of reviews.
Very cute artstyle.
I think the SFX really improved the experience. The background sound, are mabye too silent, but that actually fits the vibe of the game.
I think you can add some polish elements, like mabye make the enemies rotate when falling when you hit them.
I wish the game was longer. Anyway, good work on the jam.
Cool game, one thing to add would be A & D keys as well as <- & -> :)
Thanks for the comment! I wanted to add control settings, but I didn't have time.
I don't think you need customizable control settings for that, as you can probably just make so we can use both Arrows and WASD by default.
Havent played a platformer in a while, had fun. Sometimes dashing into the enemies did nothing when it felt it should have done. cool game
Thanks for the comment! It's because of the small collisions of enemies.
It's a nice platformer, though you could have made it better by adding some music and a nice background, anyways the game is challenging and the gimmick attack is nice, good job
Thanks for the comment! I didn't have much time, but I'll try to do it in the future.
no worries, 48 hours aren't much i understand, you should try looking up how to make parallax backgrounds, they look soo cool in platformers
nice looking game.
Thanks!
Enjoyed this little journey of the little red guy, using dash to get rid of the blue guys by some reasons not always work smooth (like "Did I miss? or it just had no effect?"), but mostly worked nice!
Thanks for the comment! The dashes might sometimes not work due to minor enemy collision issues — you just need to aim a bit more carefully :)
Enjoying the relaxing speed game :)
Very frustrating that the dash doesn't work if the character is not at the exact same height as the enemy...
Overall nice and great, speed but no time pressure!
Thanks for the comment! The dash mechanic works, but you need to aim a bit better.
Amazing vibes! It really reminded me of something..... the wind, sound designs, etc, but I can't remember. Absolutely nice choice! I like the boy's looks too! especially the eyes. AD control would be nice too, I kinda don't have much habit to paly with arrow keys, but it's totally fine
Thanks for the comment! I wanted to add control settings, but I ran out of time — as you may have noticed, there are no settings in the game at all. I'm planning to add them in the future.
Quite a challenging platformer but gameplay is fun. I quite like the swinging arms animation when you're in midair. Btw, you should add a taunt button so that we can taunt on the blue guy after dashing through them XD
Thanks for the comment! Good idea :)
I liked your visuals, but as others said it could use some work, like background. Also sometimes after you land the dash doesn't do anything to blue guy it is a little bit annoying. Good game!
Got it, thanks! I will try to refine the game in the future.
I liked your visuals, but as others said it could use some work, like background. Also sometimes after you land the dash doesn't do anything to blue guy it is a little bit annoying. Good game!
It’s a good game in terms of gameplay, but the visuals could use some work
Thanks for the comment! There were only two days, so the game came out a bit rough. Maybe I'll make it better in the future.
Well, if you like, I can help you with that, good luck either way
Thanks! If anything, I'll let you know — I think it would be great to make a game together.
Well, let me know when you're ready, I'm always happy to help
By the way, there’s a pretty interesting game jam coming up-want to participate?
I'm leaving soon, I'll be back on August 15th, you can write to me at Discord @igor132012 we'll get in touch as soon as I can participate
Frankly, that calm-windy vibe really is different from most of the submissions there, and I genuinely like it. However, for the relaxing game, the gameplay elements are not that forgiving. x) I mean that to jump on a platform, you need to fully jump from the edge with the whole space duration, and enemies' hitbox is further than you'd expect from the animation.
Is there an explanation to the name? :)
Thanks for playing! :) The name comes from the first two letters of "Red" and "Blue".