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A jam submission

Calling Upon the Bright BlizzardView project page

High up on the holy mountain, there is a forest in perpetual blizzard.
Submitted by DannyFist — 21 hours, 57 minutes before the deadline
Rated by 25 people so far
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Calling Upon the Bright Blizzard's itch.io page

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Comments

Submitted(+1)

Super evocative weird fantasy (?) setup. I like that the forest itself is the quest giver. Great encounters and locations too. This would be an excellent one shot.

Submitted(+1)

A simpler layout that is quite legible, with little, but very well-chosen public domain art straight from the atomic comics age. I loved Taipan, the irradiated creatures, and the idea of the forest wanting to protect itself from the storm/dead. Cool stuff that doesn’t try to over explain itself. Good job!

Submitted(+1)

catchy scifi adventure with minimalist but powerful graphic work. Nedds a little finish effort to be truly great, but the potential is there

Developer(+1)

Thank you! I would have loved to do more polish (this was a frankly ill advised last ditch effort for much of it), so hopefully the post jam updates will make it something truly great.

Submitted(+1)

The text above the title says you can communicate with the dead by calling upon the Bright Blizzard so I went inside the Forest expecting to do just that (for fun!) and now I have a hulking nuclear abomination hot on my ass and there are cats eating me alive as I try to run from it. Not making it out alive fam 10/10 though

Developer(+1)

Join the roiling blizzard of souls (for fun!)

Submitted (3 edits) (+1)

i think the radiation angle is immediately gripping. you sell the eerie feeling behind it with some simple but potent visual choices. i read the design diary post on your blog and love how much the robot art shifted some gears for you. it would've done the same for me, but more than that it's such a clear showing of how easy it is to be moved and inspired by other folks' work. taipan rocks and is the biggest win of the module IMO - the thing i look at that makes me say "oh, i've gotta see this guy at the table." peep the name, but i am a little biased there 😌 i like the faux-handwriting on the map, just one of those human touches that would add interesting flavor if this were on a handout.

in general, i think the thing this module wants is More Energy. take what you've already got and go even bigger with it! some thoughts:

  • on the night cat's crit, 1d4 damage from an intelligent pack hunter is measly. crits are your chance to swing hard! rip a chunk out of their leg so they can't get away, make the damage recurring as the cat latches on and needs to be shaken off, just go bigger with it. if you only want damage, i would double or even triple the size of that die 
  • brother, why is taipan not on the map. you gotta put that guy somewhere. you're really gonna leave a party running into the sickass necromantic cancer machine up to random chance? be so for real. if this is at my table, i'm putting him in the mist in area 6. i also wouldn't mind some kind of trigger to bring him in once the party grabs the uranium - maybe the forest is shielding it from him, but once it's out from that spot he hones in fast.
  • the environment table is a shining star and a great showing of the undead stuff which otherwise feels underutilized. i think you could have given this more mechanical grip by hooking into cairn 2e's established wilderness weather rules - adding fatigue or increasing the number of watches between points would sell the vibe even more, i think
  • i like the use of radiation as a long-term poison, although i have no idea how your average cairn character is going to cure it lmao. weirdly, this made me consider where my line is on sci-fi stuff in a fantasy RPG. the big robot feels fine, mostly because it's very bold and also unexplained. but the nuclear bomb fliers in area 3 feel firmly out of place. like it pushes everything into more modern territory and turns Taipan from a bizarre relic into something that makes a little more sense. aura loss! spiritually i would say this feels more like an Into the Odd module, but that's minor tbh.

high: big robot........... i also dig the random gruesome horror show in area 9. one of those places where the intense cold of the mountain setting can be felt the most. very cool area to hide away on the map like that.

low: hate to be this guy but there are enough typos that it does stand out. a few here or there is fine, but calling the title phenomenon the Bright Blizard in your intro text is demonic work lmao

in-between: the angle of the forest withering under this uranium and deciding to lean into that as if acclimating to snake venom RULES. your current implementation doesn't shine though, because like... the uranium is already in the forest. like it's just in the woods' control. you can't even touch it unless the forest lets you. i think this would've felt less off if the uranium were protected in some kind of rigid structure that the forest couldn't sink its tendrils into (or something similar)

overall: keep making stuff!! i really like your vision and just want to see more. great work!

Developer(+1)

Thank you so much, far out that is a big well thought out comment! I am 100% expanding this once the voting is over. In retrospect Taipan should be on the map, maybe even just more heavily weighted in the encounter table.

Developer(+1)

Also fuck me you are so right about the typos, how did I not see that? aaaaaa!

Submitted(+1)

Love the atomic robot and the art for it! Very cool adventure.

Developer

The public domain and a good colour scheme really go far

Submitted(+1)

Good layout and information design, the whole thing is very readable and easy to understand. I also really liked the encounter and environment tables. Great work! Did you use any of the Cairn forest seed tables?

Developer(+1)

I did! It really helped get me from all my initial ideas to actual locations.

Submitted(+1)

The various ways you’ve used the irradiated green colour in both the art and the text is such a nice touch - I can imagine seeing the green glow in the forest and it really communicates a lot of vibe and atmosphere in a very subtle way. Loved this.

Developer

The green is literally cathode green! I figured I could get away with a lot if I just picked a nice unified colour scheme.

Submitted(+1)

Love this. It has vibes for days, I just really want to know more. Sort of feels half done. But, then again, that could add to the mystery. Art is simple in a good way. Great colors. 

Developer

Thanks. I would definitely like to revisit this and flesh it out after the jam.

Submitted(+1)

I like your adventure quite a lot. The theme fits well, mixing fantasy and sci-fi elements, in a dangerous mountainous environment. The concise writing works well. The art is so cool. The bestiary is incorporated well into the story. Excellent. 

Developer(+1)

Thanks! I got the art from a public domain collection here on itch. /c/7741613/public-domain-illustrations-packs

Submitted(+1)

Cool. Thank you!

Submitted(+1)

I really like your point crawl! The art you have in it is nice, however I wish there was maybe one more piece for the point crawl, this feels more like looking at a state machine. I really like the world you've created here.

Developer(+1)

You saying that has just made me realise how simple it would have been to put my existing map over some art 😅. It’s going in the post jam update

Submitted(+1)

Great work. I really enjoyed this one. Some thoughts:

The location keys are short but sweet. I can see them working in a more zoomed out roleplay style, but I do wish there was more to interact with at each location. Maybe a random table at the back could do this, so the descriptions don’t get too long.

Would like to see more interaction with the NPCs, like the injured night cat, what might it offer in return for healing it? Or the unicorn, what might it warn us of in the forest? Maybe a lost pilgrim or a druid ghost to speak with. 

The escalating weather is nice atmosphere. This is a great vehicle to ramp up the tension.

I’m confused at what the difference between the line paths mean, e.g., what’s a dashed line vs solid mean? I do like the path descriptions.

This is set on a mountain but there is a  opportunity for any locations that require climbing or negotiating great heights, especially with the fog. Especially with the escalating weather. Climbing across a rocky outcrop is now too treacherous now that the wind has picked up.

Also, would be great to add in some kind of effect for carrying or holding the enriched uranium.

Overall through, I much prefer your decision to keep content light in exchange for great readability, as opposed to cramming in more content and then shrinking the font down to size 6 or something. 

Developer(+1)

I would definitely like to revisit the location descriptions, I probably could have squeezed a little more in. My focus was more on practising layout than writing. I also tried to use Taipan as an opportunity to introduce light radiation mechanics but it would really rely on a discerning GM.

The dashed lines according to the Cairn wardens guide are hidden paths. I just used them to differentiate without bringing in extra colours 😅. More material for a revisit.

Submitted(+2)

Finally got the time to read this: Super runnable, very Cairn. I love the Taipan, gonna steal it and the irradiation mechanic for my home game!

Developer

Awesome! I’m glad the giant atomic robot is sounding like everyone’s favourite part.

Submitted(+1)

I love the atomic angle and the Taipan art and stats. A radiation clock on the Players would fit well!

Developer(+1)

I did consider it, and would probably have done something with it if I had more time. I really crammed a lot of the work in at the end 😅.

Submitted(+1)

Love the forest crawl, I did something very similar. The art is fire too.

Developer (1 edit)

Thank you. I coloured in some art from some public domain art packs I found on itch. Mark is a great curator of public domain art /c/7741613/public-domain-illustrations-packs

Submitted(+1)

The boss monster is an awesome centrepiece.

Developer

Definitely not an excuse for me to squeeze my giant robot obsession into Cairn.

Submitted(+1)

Haven't had a chance to get to this yet, planning on it tomorrow! But I'm excited, we need more Cairn forest crawls! :)

Developer

Excited to know what you think!

Submitted(+1)

I love the Taipan description: Ancient 12ft tall atomic robot puppets by the ruler of the land of the dead. Pretty juicy stuff.

Developer(+1)

Thanks! Glad to hear it had an impact.

Submitted(+1)

Rather neat interpretation of the title theme!

Developer

Thank you so much. Nice to hear it wasn’t too nutty.