Very tight and dynamic hex crawl that can be used in any adventure really.
I haven't read TROIKA! yet, I'm waiting for my book
What I thought worked well
- The concept is great; pocket dimension, wandering warriors, goblins!
- I like the mix of fixed and random events. Creates narrative but also suprise
- Quite flexible and open objective
What I thought could be improved
- Maybe I'm slow but it took me a moment to realise why it jumped from 1 to 5 and so on. Not a big issue but a small blurb like "The following non-green hexes are predetermined"




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