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unLIMITED's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Does it fit the theme? | #4 | 4.500 | 4.500 |
| Graphics | #25 | 3.500 | 3.500 |
| Overall | #27 | 3.250 | 3.250 |
| Overall | #28 | 3.167 | 3.167 |
| Gameplay/Fun | #30 | 3.000 | 3.000 |
| Audio/Feedback | #48 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
great feel and love background parallax stars, and the effects are well done. Keep it up.
This game was fun! I gave up on level 8, it was sooo hard lmao. Otherwise I had a blast! As the other said the navigation might be a bit fast but when you get the hang of it and start going slow you are fine. Good job on your entry!
Thank you so much, this is my first actual game (I don't count remaking Minesweeper in C++ SFML) and I put a lot of effort into it. I think I will add a number under the "main" arrow indicating the distance somehow. Do you think that would solve the issue?
Wow very neat for a first game! Yeah a distance indicator would definitely help I believe!
Hi, I like the concept but as we move very quickly we very often pass near the objective without tackling it, ending up in frustration.
The emptiness sound effect is ok but I would have enjoyed some SFX for the propelling effect and crashe.
The controls are smooth but I think maybe we drift a bit too much ?
The limited fuel and sight are good mechanics, that I like pretty much.
I do agree the movement is quick and the fact that the stars are moving much slower than the player doesn't help. My playtesters said the speed seems reasonable tho, so I kept it. I guess the strategy is just going slow. You can always slow down by turning around and propelling yourself towards that direction. One of my playtesters said that adding a number indicating the distance from the objective would be great, maybe that would've solved the issue. I just didn't have enough time to implement it.
Also there is a propulsion SFX, it is probably very quiet tho, as I didn't want it to be abruptive.
Thanks for the feedback tho, I will probably return to the project once more and change some stuff.
Navigation system is innovative! Movement was good but I kept hitting the map borders all the time :D Great job!
you go really fast in this game, it fits the theme very well!
the mothership watching me fly past it at mach 10 for the 12th time
Fun game! Really fits the theme!! Really innovative, keeping the navigation limited to a few times. Great love the space background too!
Thank you, your game is so fun and cool btw, I love it!