Hey, I'm new to game development and I enjoy working with Godot and GB Studio.
Hello. I'm Sirius. I like writing visual novels, stories, and making simple games. Visual Novels are my favorite of course, and if you like them too and make them yourself please let me know. I'm looking to meet more people who like that genre and I look forward to writing and publishing more projects on this site.
Hello Guys. I'm DarkSoulOfLight, and I love to make art, whether it'd be pixel art or Digital art. I'm a shy person, but I love talking to friends about hobbies, usually comics and video games. When I made my itch account, I only had the intention of sharing some of my college work here but I think it's worth something more than that. And a good way of sharing my work online.
Thank you for taking the time to read this, and hope you have a good day.
Hey everyone! I’m Neil. I’m interested in game development, animation, and the creative side of making games. I enjoy learning about 2D/3D art, animation workflows, level design, and the different tools developers use to bring ideas to life.
I’m mostly here to learn, share what I discover, and meet other people working on interesting projects. Looking forward to seeing what everyone is making!
Hello,
I've started to create some 3D art in the form of low-poly models with Blender (mostly science-fiction themed assets). I've already created and uploaded some model spaceships created on Blender with more assets on the way.
It's quite fun being able to create unique things in this way (especially the far-future themed assets - those have otherworldly and geometric themes and look impressive when enough detail is put into them). However, I've still got some stuff to learn about Blender (I want to learn how to animate eventually), so for now I'm just making static object models.
Good luck with what you're doing!
Hello,
I definitely agree with that, it's quite far from my comfort zone but engaging it invites curiosity and thus improves activity. In any case, it also provides an opportunity to see what others are doing, which can be inspiring at times, as well as the writing process itself being rewarding after crafting a well-written post.
It's interesting that you are into game development, what type of games are you working on? Personally, I've been into asset creation, it's quite fun creating 3D objects from imagination.
Hi there! I'm David, and used to write games for the ZX Spectrum back in the day. Now I'm trying to get back into interactive fiction and designing simple physical games with small rulesets. Give me a follow and I'll do the same :) Been on itch.io for a while but mostly as a lurker, but trying to get more involved these days!
Hey all, solo dev / musician here. I've shipped 1,500+ free browser games over the years, no publisher, no team, no downloads, just play in the tab. Most recent one is HT Islands, a true 3D multiplayer world you walk around in your browser, same instant load as everything else I make, but it also runs in VR on Quest via WebXR with zero install. I also write and record my own music (18 songs so far) and run a live AI debate arena where GPT, Gemini, Claude and Grok argue with each other. Everything is free to try, no signup: hardiktrehan.com/hthub/games/
Good to be here. Curious how other solo devs keep scope sane on a project this size, would love to hear your approach.
Hello,
I am an aspiring asset creator who has begun to use Blender for commercial purposes. I've already gotten some assets uploaded to itch.io and my gumroad account, with more of my assets almost ready to be uploaded in the future. I prefer to create science fiction assets (spaceship models, near-future object models, etc).
I tried creating games on itch.io under a separate account but it felt like I had to worry too much about whether it would be compatible with html5 in addition to a slew of other technical issues where it didn't seem like it was worth the effort. I switched to asset creation as a focus and it's a lot more streamlined: just create something on Blender and press the upload button (there's a few extra steps, but it's nowhere near as tedious as developing and updating a game). In addition, my games didn't really get any activity for the amount of effort I put in.
I am hoping that things will be different as the simpler development process of creating assets on Blender will allow me to create things more efficiently and set a good pace of content to be created and uploaded. I also wish to become more experienced with Blender so I can do more with it and be even faster with asset creation. I am excited to begin exercising my creativity in the process of asset creation as well as eventually earning some money in the process.
Anyone have any thoughts for getting started with asset creation?
Hi my name is Odin
im a musican and hobbyist game maker and more
feel free to check my itch.io page for free browsergames and programmed music
i also have a youtube channel with some tech tunes by me
https://www.youtube.com/@coa100-n9d
nice to meet you!
Hi everyone!
I'm JerkyHips, diving for the first time in the itch.io community for a splash of friendly exchange.
I guess at nearly 50 I might be some sort of dinosaur here, but one that has just proudly released his first game (Bouncenoid) ;-) I never really stopped playing games (although with ups and downs), but going back to coding one brings a weird time-travel feeling, back in the days where I used to copy code in Basic (or Assembly!) directly from magazines I bought, for my Amstrad and my Apple II C or for a friend's Atari 520 ST... Just one mistake then and you'd get "syntax error" or more obscure messages and you had to try and find it, even if you didn't really understand the whole thing 😅
Fast forward 40 years, after a pro life of C# developer, IS consultant, data scientist and Bio tech program manager, and finding myself suddenly without a job, and in need of a side project to keep my sanity. And what was initially a small toy idea became a full blown game a few months later. And it feels good ;-) I had fun discovering what tools, languages and packages are available now and just tried to do my best.
I don't know yet where this will bring me, but I'm definitely happy to meet the community, try out games and potentially know that people would enjoy my first game.
Cheers,
JerkyHips
Hey all, this is Nanogram. We are an AI game creation app! We have over 300k users, and over 50k game created on iOS and Android. Think of like TikTok but for games, where you can scroll through endless games, but also create your own
We are hosting a weekly game jam, where we reward users with roles, and credits for games!
Feel free to submit your game
/jam/nanogram-weekly-jam
Any questions, don't hesitate to connect wtih us on Discord: Nanogram Discord
Hello! I was a teenager in 1993 when my brother and a friend imagined a revolutionary platformer game featuring a smiling blue ball in a platformish world: Bilou's Adventure. Of course, we never gathered the required knowledge to code that on Amiga and the quest to make the PC version became a neverending quest for how-to-do-X with limited books and inexistant software libraries ^^"
But I'm the kind of guy who taught himself assembler with a small book when CS teachers wouldn't want to lend me a floppy with Turbo Pascal, so I went on, lost myself into designing an operating system. My brother somehow tried to wake me up in 2001 when he came back home with the reverse-engineered specs of the then-brand-new GameBoy Advance ... Bilou's adventure had turned into a mini-comic "Bilou's Book", Unfortunately, I had 0 experience with cross-platform development (yet) and plenty of exams to work on, so apart from a few sketches, nothing really happened
I finally woke up in 2006 when I heard about the Nintendo DS. I had a bit of experience of stylus-based applications by then, and stronger skills for embedded ARM development. I was in touch with people who could recommend me "linker" hardware, so by the end of the year, I had small tools of mine running on the DS, which I could use to edit graphics. It became https://pypebros.itch.io/sprite-editor-for-ds over time.
And near 2007, I first heard about Cave Story. That was a shock. One person could make a full-featured game in a mere 5 years! All you had to do was define yourself the right virtual retro machine and stick to it. I sure could do that. And I wouldn't need a virtual machine because the 66MHz and the 4MB of the NDS was all I'd ever need to make all the games I could dream of.

Wisely enough, I did not start re-creating Bilou's adventure. Instead I assigned myself the rule of always making a game after I made graphics for a game. So I made an arcade-ish 4-screens game dubbed "Apple Assault" with my green zone graphics, then a 4-level running game dubbed SchoolRush in my school zone graphics.
There could be much more to say, but the rest is already fairly covered on my page and in my blog. My current project is still going to feature Bilou, because I set myself that other rule to focus on Bilou whatever the game -- else I'd lose myself in endless design documents :P And hopefully, while not being the originally intended adventure, it should be a Kirby Dreamland - sized slice of what Bilou's Adventure would feature.
Oh, I'm from Belgium, in case you wonder ;)
Hi all,
We are two friends who quit our jobs to move to another country 8,000 km away. With a software developer and a designer, we are pursuing our dream to build a fun and memorable games.
For our first game we decided to build a farming with a comedic twist on a corrupt pig that you constantly have to feed. It’s called Pig Deal - if you are interested we will be more than happy to chat with anyone from the community.