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A jam submission

Charun's ConfessorView project page

A compact OSR adventure of espionage, urban exploration, and desperate escape set against the backdrop of a doomed city.
Submitted by Odinson Games — 3 days, 12 hours before the deadline
Rated by 34 people so far
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Charun's Confessor's itch.io page

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

Wow, everything here is goos, from the great, creative use of the promp from the smart use of graphics to convey a lot of complex variables in a small space. A smart, daring, charming scenario. Love this

Submitted(+1)

Great use of the title! I love how much worldbuilding fit in this, and the siege infiltration is quite a unique scenario.

Submitted

Just keep coming back to this one. Everything from the little dice icons to the seige map and cover are thoughtfully and beautifully designed. The premise is immediately gripping and leans in well to the title and general appendix n vibes.

Really interested to hear what you come up with for the other named, but not described wards. Likewise, I’d be interested in some bespoke stat blocks for characters like the Confessor.

Submitted

Incredible visuals, superb writing, and a rather excellent map as well!

I liked the multiple entry points, each with its own complications, as well as the absolute bedlam of the city under siege. Really excellent ratcheting of tension throughout. Great work!

Submitted

Cool concept, love the bombardment and progressing mechanics. The art is gorgeous and on point!

Submitted

A module packed with action in a doomed city. Love it! The visual design is great and the mechanics to sprad chaos and despair during the gaming session are well designed. 

Submitted

I love the setting here the premise is wild and crazy to push through.  I like the art on the cover and the map. 100% this will be useful for MÖRK Borg! Worthy adventure to dive right into as a intro adventure!

Submitted (1 edit)

Solid fundamentals throughout the scenario with a few really neat ideas, like chucking dice for the bombard and then reading them to see the severity. So cool! I also love the different approaches and dangers you list into the city. I want to see this expanded—what you have is great, but the city’s own response to the siege (beside Filomena’s) seems like backdrop only. And, of course, amazing art! The rock on benediction is amazing. Very cool stuff <3

Submitted

This is so sick, I love the progressive destruction with the ongoing siege, rad as hell! The art and the premise are both so cool, they really go hand in hand, great work!

Viewing comments 29 to 21 of 29 · Next page · Last page