This is a really cool and unique idea. I really enjoyed mixing the combinations. I wish there was a indicator or animation to reloading the shell cause I didn't know when I could fire or no and I was spamming it.
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Shellcasting Spire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #5 | 3.864 | 4.000 |
| Overall | #38 | 3.147 | 3.257 |
| Theme | #48 | 3.312 | 3.429 |
| Fun | #49 | 2.967 | 3.071 |
| Sound | #65 | 2.760 | 2.857 |
| Art | #69 | 2.829 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice to see another shotgun game! I really enjoyed the aspect of creating your own arsenal, and having to actually pour the vials was a nice touch. I liked the potential of different elements having different effects, such as needing fire to trigger barrels, and I wished there were more direct interactions like this. I found it a bit frustrating to dodge with most of the level being small platforms and constantly fell, I think the game would benefit from a "recovery" move tech like a small double jump or dash (but I thoroughly enjoyed the cloud vial once I found it!). Excellent work, team!
Pretty cool idea with mixing potions for shells. And there is a ton of level design. The movement could be made a little smoother since it was a little finicky holding space to jump and just barely missing platforms, and falling all the way down to the bottom of the level.
I love this mechanic and the aesthetic reminds me of the era of flash I grew up on! I do wish there was a much lower limit on what you can put inside a shell so you have to diversify more. I really liked how the cloud was more for movement and others like fire were good for damage. It reminds me a bit of a game called "Fishards" which is a wizard game where you are fish and cast elemental spells by mixing them together.
Perhaps total, but I meant specifically each shell can maybe only hold like 1-3 shell dusts and each individual dust is stronger. I think that way you can make an informed choice like "do I want a 3/3 fire or 2/3 fire 1 water for X reason instead of just sort of throwing it all in there which is what I felt like I was doing. It was satisfying to pour them though!
I do quite like the idea of essentially making powder layers much larger than they are currently. We originally had different ideas for what kinds of powders would do, and how they'd modify each other in the shell, but scope creep'll getcha. Thanks for the suggestion, though; if we continue with the project, that'll definitely be something to consider. :)
I think innovation is the strong point of this game. It might be interesting to develop it once the jam is over.







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