That was a really fun game I loved switching between what was needed the most. I didn't finish because I accidentally pressed the back button 😭
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Breakpoint's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #8 | 3.750 | 3.750 |
| Fun | #10 | 3.700 | 3.700 |
| Sound | #11 | 3.550 | 3.550 |
| Overall | #23 | 3.410 | 3.410 |
| Theme | #36 | 3.450 | 3.450 |
| Art | #75 | 2.600 | 2.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was super fun! I personally wasn't great at it and didn't finish it, but I loved what I did play! I imagine the difficulty settings are super helpful for people like me who need it to be a bit easier, but I just tried it on normal haha
Very good game, pretty fast-paced and with a really good difficulty. I couldn't get very far, I think I made it to the third level, but I really liked the variety of ways to attack. It makes you always try new strategies. The intro is really good, and I also really liked the sound. Very good work!
This is an extremely smart idea! I really enjoyed trying the different colors, red and green being my favorite. The breaking free by clicking was a cool intro. I do think the core game could be highlighted quicker, because it is really good and a completely different game style than a dark maze. The sound and music really brought it to life, and the timer did a great job of making me rush/ know how long the round would be about. You managed to fit quite a bit of content in short time frame. Awesome job!
This one is such a sleeper hit. I'm so impressed with how much you managed to cram into this little thing, with its 5 difficulties, 4 weapon types, 7 colors, variety of enemy types, tutorial, and other mechanics like the timer! So much to love about this one. I thought the way that the PowerShell was introduced was clever, in how it forced the player to learn how to operate it first. And I thought the decision to include a timer was a smart way to force the player to not stand in a corner to heal.
I did wish the other colors had more of a use in the actual game beyond the tutorial, though.
I beat it on normal mode, challenging and fun for the length. my strategy became switching between red and green unless briefly for a differently colored enemy lol
I like the gimmick, just generally an overall solid experience, my only real gripe is that I basically have no reason not to just constantly be on Green when moving around, and the expanding squares are a bit of a pain to properly space around.
This game was super fun. Being able to change aspects of your character using the little shell terminal was a great application of the theme. I found myself switching between heal mode and take half damage mode so I could tank all of the enemies.
The sounds make it so creepy! Good interpretation on the theme, very creative!






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