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(+1)

I loved that claustrophobic atmosphere. That's interresting how the dithering changes everything, and makes you fell even more lost ! On my first play though, I had no clue what I could see... I thought that it was a weird sphere... But once i got used to it it was clear.

The few piano notes are great ! It gets a bit repetitive, though.

I wonder, is there and end ? Or... There is no end. Just getting lost ? If so, is it generated ?

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Thanks! Yes, the room is actually a procedurally-generated Voronoi maze.

My composer friend gave me several tunes and variations to work with but I unfortunately could not integrate the variations into the game within the deadline.

Btw, I love the art style in your game! What software did you use to make the sprites?

(+1)

Oooh ! That's procedurally generated. It makes it much more interresting. Is it the same seed every game ? Does the explored path remain, or is it erased ?
A yes, deadlines... Decisions have to be made.

As for Memoire Eternelle, I believe that Rature used Inkscape to draw outlines out of photographies. Then he exported them. That's a style he uses a lot in his games. (We were 2 : Rature and me)

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That’s amazing! Inspired by Balatro, we used mouse jitter data as the seed for procgen. The explored path remains until you shoot an eye. After that, the maze is re-generated. Looking forward to playing other stuff by you guys :)