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Very old-school sensibilities, sweet art, crisp layout. I like this quite a bit. Very BFRPG in its font choice and layout.
My only quibbles: If Zorax is about mechanical minions, where did the zombies/skeletons come from? How are the players supposed to figure out the lever puzzle solution? Besides these minor (and GM-surmountable) issues, this is a tight little crawl.
old school dungeon at its best, no frills, no atrsy bit. Oh sweet Dolly Parton, I'm old for loving this!
It need a couple of fixes to make it perfect, as stated in previous comments.
old school dungeon at its best, no frills, no atrsy bit. Oh sweet Dolly Parton, I'm old for loving this!
It need a couple of fixes to make it perfect, as stated in previous comments.
Love seeing a vile sorcerer’s mechanical plans in preparation! Reminds me of a lot of Basic Fantasy modules I’ve skimmed.
This module is a love letter to the 80s and probably fun at the table due to its weirdness. Love it!
Ah I love this. It reads like something straight out of an old-timey fan zine! Classic.
Elegant print-friendly design that looks very novel-like!
Its a good ole-fashioned "take down an evil wizard" based adventure mixed with clanker bashing!
Though, I had to scratch my head concerning the 11 levers. That room could use a hint, or something to base the puzzle on. I don't know any player that would enjoy a room like this without a clue to work off of, or a reference on where to find that information (written note, mysterious markings on a tablet in another room, etc).
This is very straight forward and I assume quite playable.
Yet the start is also a bit messy. From the Background to the note how to enter the dungeon to the starting town to the first dungeon room. A restructuring of the paragraphs and one or two subheaders would’ve avoided that rumble.
The dungeon has all the components to get the background (plus a spiral room? I don’t know if Zorax didn’t get to complete it or the author). What is missing is some kind of hint on how to get the correct shutdown sequence of the factory (some manual in Zorax’s room perhaps? 2^11 combinations are a lot of combinations!)
Lastly the player’s leave the dungeon with the good feeling of rescuing the Reach, but Zorax’s chamber absolutely needs a loot chest ;-))
With these little tweaks, mainly a hint to the combination, this is a very runnable, on-theme module.
Love the old-school vibes.
Feels a lot like some long lost entry directly from the Appendix N era! And I mean from the text to the map and the stylings of Zorax and his disturbingly realistic beard. Well done!
This really does feel like something you would find in the paperback fantasy section of an antique bookstore. Nailed the vibe.
I love the cute map. The whole adventure is awesome. I like the descriptions of each places. Good stuff!