I have no idea how you managed to do all this within the sort timeframe! Great atmosphere, visuals, and sound. A bit easy to get lost, so I'm glad you shared the walkthrough. A few clipping and collision issues (managed to walk through the stranded whale). That being said, I'm super impressed with what you have done.
Viewing post in Sunken Isle (1-BIT JAM 13) jam comments
Thank you!!
The whale was just meant to be in the game... not part of a puzzle or anything... I added a mesh collider to it and it didn't work so I thought I'd just ignore it and move onto something else.
The central problem with the game is the island itself. It was difficult to create enough visual keys to show the player where they are and where they have been. That's an inherent difficulty with using a 1-bit color palette. The solution was probably just to make the island a lot smaller, but I didn't have time.