I didn’t experience any performance issues when going back to play again today so could have just been a blip on my end!
Thanks for giving it another shot! Hopefully the performance was just a fluke - it seemed to run ok when I tested it.
A visual indicator is a great suggestion - I think I'll do that.
The version I've been working on had the same freezing issue yesterday, and I narrowed it down to player and cow movement and collisions. I changed nothing, and now it's running fine. Isn't programming fun?
Oh jeez, good luck! haha