If you want to get his attention, it's probably better to reply directly to one of his posts, as I'm not sure he gets a notification for everything posted to the thread. Regardless,I think he may have wandered off, but if you want to give a translation a try on your own you're certainly welcome to. Like I tell everyone who asks, Translator++ is probably the best bet, as it helps keep track of everything and avoid accidentally breaking formatting or deleting something you shouldn't. Takes a lot of the guesswork and technical hassle out of it: once it's set up it's literally just "Here's a text field on the left, translate it and put the result on the right." I understand if you're not interested/able to do a full project yourself though, even for a smaller game like CS it is a lot of work.
Viewing post in Cruel Serenade Chapter 1 RUSSIAN TRANSLATION
I’ve only just noticed all these posts; I’m dealing with some personal issues right now that are preventing me from working on the translation. On top of that, after my last update, the in-game gallery and the "lust" stat stopped working—meaning the images linked to that stat no longer display, and the stat itself is broken. I don’t know what the problem is; I tried every possible way to fix it, but nothing worked. It’s a shame things turned out this way, but I hope whoever takes over the translation does a better job than I did.
Aw, sorry to hear Sendy. Hope things get better for you at least.
If you have the time, would you mind giving me more details on the bug you were seeing, just in case it's a wider bug I somehow introduced with 1.0.5? I assume "my last update" means you updated to 1.0.5? Or do you just mean the latest version of your translation that you were working on? What do you mean by the gallery "not working"? By default it should all be hidden on starting a new game, and unlocked as you get to each new scene. I had left the gallery unlocked, which is one of the things I fixed in 1.0.5. So if you just mean that the gallery items aren't immediately accessible anymore, that's intended, you didn't break anything.
If you instead mean that they don't unlock even after encountering a scene, or don't unlock if you manually edit gallery.js and change the 0s to 1s, let me know. Sorry you ran into issues though, and I still appreciate the attempt. In theory Translator++ should have protected from SOME of this, but you still have to be careful when working on a translation in terms of what files you're editing so you don't wander from dialog and items and into actual program code.
I've dealt with Translator++ before when I was trying to translate the Lust Doll Plus game, but alas, nothing worked when I tried to translate it by machine instead of translating it manually (Since the game is many times bigger than yours). When I realized that the game hadn't been translated into Russian, I gave up on it and deleted this program after realizing that I didn't understand this program properly.
The thing to remember with ++ is that you don't HAVE to use machine translation with it, and in fact it's better if you just ignore that part entirely. It just gives that as an OPTION. The ideal is just to use the program as a handy template to keep track of what you've translated, and hopefully avoid breaking formatting or programming too much. It isn't THAT complicated, but it is worth reading the documentation for it (or watching some videos) beforehand, specifically in terms of the basics for MV games. If I remember right though, it's essentially 1. Import files from game 2. Enter translation line by line 3. Export translated files to make a translation package.