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Thanks for the response. Sorry to hear that the VN crashed  near the end; I  guess Visual Novel Maker isn't as good as all that.

Yes, the art is AI generated, and I just  tagged it as such.  I'm pretty sure the option wasn't there when I first uploaded the VN. 

Thing is, I  think of this VN as more of a proof-of-concept, to show off how this story, which I  really believe in, can work as a VN. I  went with AI since it was cheap, and I've since deleted my account.      I   tried making connections with    publishers, offer them to make a professional product for my story, but no dice. 

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Gotcha. It might be easier to hire freelancers to commission custom art, to use assets, or to collaborate with artsy friends than find a publisher nowadays. That’s what I’ve done anyway. For future visual novels, Ren’Py might be a better bet than Visual Novel Maker. 

Furthermore, it’s better to write a visual novel as a screenplay than a full-on descriptive book due to the visual nature of the medium and thus not needing to say as much, for less is more. You can also consider making a bunch of short stories and self-publishing them as an anthology or self-publishing a visual novel on here or on Steam, whether it’s an updated version of this story or another one. 

Both game developers and aspiring authors struggle with getting publisher deals. So, don’t be afraid to take a bet on yourself. Otherwise, if you can’t get beta readers or playtesters, proofreading and playtesting out a story and visual novel yourself can be important before submission to make sure everything is readable and working. Finally, game jams and feedback from family and friends can also be a good way to gauge interest and product viability. 

Sorry for the harsh criticism in my original post, by the way, but I tried to be constructive so that you can succeed next time around, whether it’s updating this visual novel, making a new one, or creating other stories in general. So, good luck with any and all future creative endeavors.