Okay, so it’s a game whose scope was definitely too large for a jam. But I can see the effort you put in, and I have to say that the result, even if “rough,” is definitely good, especially considering the 20 hours it took (I liked the water effect on the edge)! A good result for the first time with 3D!
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Untitled Survival Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art Style / Visuals | #28 | 2.333 | 2.333 |
| Creativity / Experiment | #31 | 2.083 | 2.083 |
| Theme | #34 | 1.583 | 1.583 |
| Overall | #34 | 1.717 | 1.717 |
| Audio / Sound Design | #35 | 1.333 | 1.333 |
| Gameplay / Fun / Engagement | #36 | 1.250 | 1.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Theme?
You can look out at the stars on the darker side of the planet
Game Engine?
Godot
Self-made & used stuff?
Assets (e.g. free or purchased assets used in the game)
Have you joined a game jam before?
Yes
Roughly how much time did you spend developing? (in hours)
20
Anything else you'd like to share about your game or development process?
3D math is hard



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