It was an awesome game! The art and effects have a really polished finish. One thing that could be improved is making the constellation chain more visually prominent
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Constellate's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #2 | 4.250 | 4.250 |
| Overall | #4 | 3.483 | 3.483 |
| Creativity / Experiment | #5 | 3.500 | 3.500 |
| Audio / Sound Design | #6 | 3.167 | 3.167 |
| Gameplay / Fun / Engagement | #6 | 3.167 | 3.167 |
| Art Style / Visuals | #7 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Theme?
In You Defend a Telescope, the player literally stares at the night sky to play. Every sky contains 10 actual constellations that you have to draw; you memorize a single pattern and can apply it across different skies, and by the end of a level, your screen is essentially a hand-drawn star map. The enemies are also night-themed — they're insects that are attracted to the observatory's light, and each has a miniature constellation tattooed on its joints. Each game run also starts with a new, randomly generated sky, so every time you play, it's a new night.
Game Engine?
Game Engine / Tools (Other)?
No engine. TypeScript with the browser's Canvas 2D and Web Audio APIs, built with Vite. All graphics are drawn by code at runtime and all sound effects are synthesised while you play.
Self-made & used stuff?
Have you joined a game jam before?
Roughly how much time did you spend developing? (in hours)
20-30 hours
Anything else you'd like to share about your game or development process?
Thanks for the opportunity in this jam!




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