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Knight Shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Authenticity (or, Creativity in use of resolution) | #9 | 4.643 | 4.643 |
| Overall | #34 | 3.821 | 3.821 |
| Audio | #34 | 3.571 | 3.571 |
| Graphics | #45 | 3.643 | 3.643 |
| Gameplay | #47 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Not really. Gotta Go Fast fits but to be honest this was an idea I already wanted to try, regardless!
Tooling
I used Godot. I'm not unfamiliar with Godot, but this was actually my first 2D game using it!
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Comments
Cool little game! Music and sound are nice.
I guess this is inspired by "We Will Reclaim" from the previous jam, and this one is a nice spin on that idea.
My only complaint is control scheme. Traversing the map is a pain and in arrows minigame you ironically can't use arrow keys.
Absolutely, I loved We Will Reclaim. But I also have wanted to make a similar game for a long time, and when I saw that game last year it was very much an inspiring "Oh that's what it'd look like" moment! :)
I definitely didn't execute the concept as well as that. I even downscoped my own idea a lot. I wanted something A: a little more Warioware-esque where it both shows you one thing and tells you one thing and you have to reconcile that quickly, and B: something more to do with troop movements and tactics (while still being a fast paced minigame). Neither of those goals made it in.
And yeah the overworld map is probably slightly too large-scale. I think even shrinking the points-of-interest down to 2 tiles rather than 3, and bringing them all closer together would allow for 4-direction movement.
Lots of fun! The minigames could probably use some difficulty tuning: I didn’t win the dodging game even once, but I never lost any of the other games.
Cool! It reminds me a little od WarioWare!
Fun little mini games and well polished!
Really well made. I love the sprites and the map screen. It's a neat idea to have the mini games spread across different battles and they were really fun, I just wanted more of them!
With one button, I have conquered the land! gg
Really fun game! I really like the overworld map and the sfx! Great job!
Nice little game, even if I’m not usually the mini-game type! The variety of mini-games is fun and the low difficulty makes it super chill, though the soothing music didn’t quite put me in a medieval war mood! :P A quick heads-up on a few bugs: the controls list WASD/Cursor, but arrow keys didn’t work in the arrow mini-game for me, Enter acts as Space, and the starting city always defaults to “city name” on initial load. Nice entry overall!
Thank you! I didn't want it to be difficult, but I certainly wanted more minigames. I went with the music because; a) didn't want to spend too long sourcing music (or want to drag a musician in), b) it contrasted well with the minigame music. I liked the sudden change. Yeah I think the Arrow Drop minigame, because it was the first, still had the quick and dirty controls implemented in it, rather than the proper actions, my bad as I was mainly using WASD myself. I didn't even spot the city name bug either, haha. Thanks for playing.
I love the minigames, reminds me of the four second frenzy
Thank you. I had quite a few ideas for minigames, including a battering ram one and a jousting one, I also would have liked some army-commanding sort of minigames but that quickly seemed to be a bit ambitious!
Cute little game
Thank you