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A jam submission

Simon SwapperView game page

A tile swapping puzzle game made for PlayJam 10
Submitted by splodd.space — 23 hours, 58 minutes before the deadline
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Simon Swapper's itch.io page

Results

CriteriaRankScore*Raw Score
Use of console#43.6083.857
Creativity#43.8754.143
Overall#43.4743.714
Fun#52.9403.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Pre-made assets (Optional)
The only pre-made asset is the ruby_15 font by BleuLlama used for part of the UI. All other art, code, sound, and music was created by me during the game jam

Discord username (Optional)
@splodd

Source code (Optional)
https://github.com/adam-bethell/Simon-Swapper

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Comments

Submitted (4 edits) (+1)

Ok, I tried to play this game like 4 different times and somehow only on the final time I realized I was controlling the game completely wrong, and then the game suddenly went from making no sense at all to making perfect sense.

The issue is that you can switch out of swap mode while mid swap with the crank undocked, and I kept unknowingly trying to finish the swap by doing that, the result is the tiles visually move but the underlying map is unchanged, BUT Simon's position on the map when moving to that tile does still reflect the new visual position of the tile, which made me think this was somehow part of the puzzle and that I perhaps had to get Simon to warp to the spots where the stars initially were.. but I could not solve a single puzzle by doing this lol.

After finally figuring out how the game is supposed to work I enjoyed it a LOT more. I do agree with others that docking and undocking the crank frequently is not a comfortable player action.. BUT to the game's credit there is something satisfying about the fact that the tile always ends up in the perfectly swapped position naturally when docking. But I think the fact that docking while swapping means the swap only happens in fixed intervals tricked my brain into assuming that I wanted to press A when i was finished, not dock, because the act of docking would potentially change my current rotation.

I think some reworking of the controls would be necessary here, but I think the core mechanic felt pretty novel and fun to solve. Also really like all the sound!

Developer

Thanks for sticking with it, I really appreciate that! Nice find on the bug too. I definitely agree with the consensus around the crank docking. I really wanted to make the action of getting out the crank work as I think it feels like deliberating getting out a new tool. With the frequency in which it’s required here though it really didn’t work out. I’ll definitely be reworking the controls (and fixing that bug) for a post jam patch.

Submitted(+1)

Fun + well executed puzzle idea. One thought I had while playing, is it would have been nice to not have to dock the crank from swap / move mode. (still enjoyable, just more of a comfort thing) 

great work!

Developer

Thank you for the kind words. I completely hear you about the crank docking control being a touch awkward. I really wanted to use docking / undocking the crank as an action as it has the feel of physically getting a tool out to use.

Submitted(+1)

I really like the idea. It’s simple, but it consistently creates interesting levels.

Developer

Thanks for playing!

Submitted(+1)

I couldn't get all the starts the first time I played, but then I came back and managed the second time, it's a tricky maze! It's fun when you get the hang though. I think it could also be fun just as a maze that you have to build to go from point A to point B. I shouldn't but I like the hand written UI x)

Developer

Thanks for giving it a second go. Glad you had fun! You will be unsurprised to hear that the UI came from a combination of lacking artistic skill and time pressure haha

Submitted(+1)

I love this concept! Once I got the hang of it, I played several levels just for fun. I like a puzzle game where the solutions are open ended.

The controls took me a bit to figure out. I wasn't paying attention to the instructions (that's on me) and didn't realize I had to dock the crank to "finalize" the swap, and I nearly beat a level before I realized I could select different tiles to swap.  But once I figured it out, it works fine and it makes great use of the crank. Who knew you could use docking the crank as a form of input? 

Developer

Thanks for the lovely comment!