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Punch Deeper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #4 | 4.508 | 4.508 |
| Graphics | #5 | 4.710 | 4.710 |
| Audio | #5 | 4.355 | 4.355 |
| Gameplay | #5 | 4.290 | 4.290 |
| Authenticity (or, Creativity in use of resolution) | #6 | 4.677 | 4.677 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
No optional themes were used, I stayed on my original idea
Tooling
Godot, aseprite, pyxel edit. My usual suspects !
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Comments
Absolutely stunning in every way and a potential winner! It’s been praised enough here, so I’ll just mention the one thing I miss: a save system, as the game is quite long.
Its a nice game, feels very polished.
What did put me off from playing more is: I couldn't skip text and cut scenes are too long. I just wanted to punch dirt and all of that got in the way. For a jam game, should get into the action as soon as possible.
More punching, less interruptions :)
This is an insanely professional level of quality for a game jam! I hope you expand it further.
Incredible amount of polish for a game jam game and it's impressive how many features you were able to add. Love the player animations and the juicy effects when punching through rocks. Really good stuff!
Oh, this looks wonderful, what the heck. The spritework is lovely. I was not very good at the platforming part, but I did have a great time digging around. I didn't make it to the end, but will be coming back to do so for sure. Well done.
Wow, amazing game!
Just digging around feels so great. Could do it the whole day ... love it =)
Enjoyed it a lot!
That ending
Really well polished, and also surprisingly broad in scope. I’m floored, honestly. The only thing I could imagine changing here, aside from gamepad support, is some tightening up on punching in the air. Lot of times I wanted to punch the wall I’m dragging on, but it went the other direction. That’s a tiny detail and definitely not broken here, just something that could be polished more.
Totally agree with that ! I feel like some systems were just added and not properly complementary. A good stuff to do better for next time, thanks for playing
Solid take on the genre given the time and resolution contraints! I did find myself wishing that I could punch into whatever wall I'm hanging onto rather than having the punch point outward (having to purposely not cling to the wall felt a little awkward and wasn't immediately intuitive for me). I'm also not sure about the fall damage here, since most of the game's pace isn't very methodical and the mechanic is only sparingly relevant - I almost always took fall damage because I forgot about it, rather than having made a mistake in planning.
Regardless, the loop feels nice, visuals are clear, controls snappy. It is a Whole Ass Game made in just a couple weeks. Good work!
Yeah to be honest I still think the health was underwhelming in the end. It could have been something else with the traps, maybe for the ores like where you lose rings in Sonic. And no fall damage I agree. Thanks for playing !
Gives a new meaning to “go pound sand”, gg!
crazy good game for a game jam, i had SO MUCH FUN
Awesome game, really polished and fun! I ended up getting stuck inside a block after dying so didn't end up completing it, but I really enjoyed playing it.
Sorry about that, I had issues with that, thought I got it right by the end of the jam but it still bites it seems. Thanks for playing !
Amazing entry, fully polished! I intended to have just a short session, just to try it out, but ended up glued to the game until I completed it.
Fun game with great graphics!
Expected a fun simple mining game, but I got so much more even though my session got cut a little short so I didn't finish it. Honestly really impressed with how much you where able to do in 2 week!
Superb entry! The graphics, music, and storytelling are all incredibly polished. The only thing I noticed was that the jump felt a bit unnaturally slow and floaty compared to the regular movement speed. Also, on one of my runs, I managed to dig myself with no way back up to the exit I would say : screenshot of the map! This is a very solid, well-crafted entry. Fantastic work!
Ah ah wow, what a screenshot ! Thought about this situation early during the jam but thought nah, no one will dig so much. You proved me wrong ahah. Thanks for playing !
Never assume some idiot like me won’t do it :P
Superpolished and juicy. I really like this one. Great job!
Looks interesting, I seem to have hit some bug, I found the elevator, used it to get to the ground surface and then the game froze. I'll try it out later again.
Sorry for that. Heard about this bug during some playtest and thought I squashed it but well... Thanks for checking the game !
The atmosphere of this one is really good. I love the colors you chose, they all work really well to convey what each block type is for.
Very impressive in scope and presentation! That said, I'd have appreciated being able to fast forward dialogs so I can speed read and get to the action faster. Jump sound also feels quiet compared to the rest of the audio. Will have to come back to this one to see everything it has to offer, only got to the first checkpoint so far!
Totaly agree on the dialogs, noted for next project. Even myself at the end I was bummed I didn't think about it earlier while checking the game over and over. Thanks for playing !