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Theme explanation
The mall the game is set in has floors (layers) that you scale up
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Comments
I do not play fast paced games so i was not able to go past layer 1, i feel like the charge meter drains too fast,
But, very girly shooter game, looks cute.
This was really fun and I loved the aesthetics! I couldn't use the gun or else I wasn't able to get past the second room. Not sure if it's a screen refresh rate issue, but nevertheless I just skipped the gun and went straight to kicking, which was still fun lol
not sure i got th charge mechanic but the music and vibes are good, art too
The beginning is quite hard but after you start getting how it works it's super fun! Love how the music reacts on your charge and the visuals are super cool!
This was really fun! Took me a few tries to get the hang of it but after that i had a blast! I also loved that if you get overcharged the music amps up!!!
I love this. I didn't get too far in the game, but I adore the graphics and the vibes.
Great art and music! The gameplay is fun too but I'm just very bad at it.
Fun game!
I love the aesthetics and music! I tried for a good while but I couldn't store up enough charge to make it around the corner after the pool of electrified water
Really like the aesthetic and the music. Definitely one of the harder games I have seen on this jam. Great work!
A really fun lil boomer shooter - though its definitely tough, especially given how quick things drain, so you really end up having to rush up and fight enemies. The kick felt a bit hit and miss - maybe because I was kicking too late, and the enemy was closing in before my hits could land?
It's got that 2000s flash game feel to it in all the right ways - delightfully clunky!
I think my only critique is the gunplay feeling a bit off at times, but that's part of the charm I feel.
This game is so cute! I love the vaporwave aesthetic for this.
I couldn't make it very far unfortunately due to the sheer difficulty. Just by carrying the gun my charge drains way too fast to sustain off of enemies and crystals alone. I made it much further by ignoring the gun the kicking enemies which was fun. Just wish the kick had a bit of knockback.
The sound and music were still awesome though and add a lot, especially the overcharge vocals coming in is a nice touch.
For accessibility, it would've been nice to have an options menu with sensitivity slider, the ability to invert mouse, and a volume slider
With a round of gameplay polish you could have a really run game on your hands. Good job!