Absolutely stunning in every way and a potential winner! It’s been praised enough here, so I’ll just mention the one thing I miss: a save system, as the game is quite long.
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Punch Deeper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #4 | 4.508 | 4.508 |
| Graphics | #5 | 4.710 | 4.710 |
| Audio | #5 | 4.355 | 4.355 |
| Gameplay | #5 | 4.290 | 4.290 |
| Authenticity (or, Creativity in use of resolution) | #6 | 4.677 | 4.677 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
No optional themes were used, I stayed on my original idea
Tooling
Godot, aseprite, pyxel edit. My usual suspects !
Comments
Its a nice game, feels very polished.
What did put me off from playing more is: I couldn't skip text and cut scenes are too long. I just wanted to punch dirt and all of that got in the way. For a jam game, should get into the action as soon as possible.
More punching, less interruptions :)
Incredible amount of polish for a game jam game and it's impressive how many features you were able to add. Love the player animations and the juicy effects when punching through rocks. Really good stuff!
Really well polished, and also surprisingly broad in scope. I’m floored, honestly. The only thing I could imagine changing here, aside from gamepad support, is some tightening up on punching in the air. Lot of times I wanted to punch the wall I’m dragging on, but it went the other direction. That’s a tiny detail and definitely not broken here, just something that could be polished more.
Solid take on the genre given the time and resolution contraints! I did find myself wishing that I could punch into whatever wall I'm hanging onto rather than having the punch point outward (having to purposely not cling to the wall felt a little awkward and wasn't immediately intuitive for me). I'm also not sure about the fall damage here, since most of the game's pace isn't very methodical and the mechanic is only sparingly relevant - I almost always took fall damage because I forgot about it, rather than having made a mistake in planning.
Regardless, the loop feels nice, visuals are clear, controls snappy. It is a Whole Ass Game made in just a couple weeks. Good work!
Awesome game, really polished and fun! I ended up getting stuck inside a block after dying so didn't end up completing it, but I really enjoyed playing it.
Superb entry! The graphics, music, and storytelling are all incredibly polished. The only thing I noticed was that the jump felt a bit unnaturally slow and floaty compared to the regular movement speed. Also, on one of my runs, I managed to dig myself with no way back up to the exit I would say : screenshot of the map! This is a very solid, well-crafted entry. Fantastic work!
The atmosphere of this one is really good. I love the colors you chose, they all work really well to convey what each block type is for.
Very impressive in scope and presentation! That said, I'd have appreciated being able to fast forward dialogs so I can speed read and get to the action faster. Jump sound also feels quiet compared to the rest of the audio. Will have to come back to this one to see everything it has to offer, only got to the first checkpoint so far!





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