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A jam submission

The Sole Surviving Sanitation Specialist of the Blue GiantView game page

Use your power washer to clean a filthy spaceship (in 64x64 pixels)
Submitted by Morph — 3 days, 7 hours before the deadline
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The Sole Surviving Sanitation Specialist of the Blue Giant's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#403.6794.000
Authenticity (or, Creativity in use of resolution)#444.1814.545
Overall#473.5963.909
Audio#543.2613.545
Gameplay#563.2613.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Themes
"Cleanup crew" --> It is essentially the entire gameplay.

Tooling
I used LittleJS which I've only used once before. Also Aseprite, which I'm mostly familiar with now.

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Comments

Submitted(+1)

Love this. I did have difficulty with fully clearing rooms — the room looks squeaky clean but there's still a pixel missing from the "clean room" bar. I'm sure I just was missing a dirt pixel somewhere, but figured I'd mention it. Also there were sometimes closed chests that I couldn't open after fully cleaning them up. Is the only infinite water source the one in your starting room? I found myself going back to that one repeatedly, which got to be quite a hike. 

Still: The satisfaction of taking a room from a mess of grime to *a room* is pretty dang high. Well done!

Developer

Yeah, I should find a way to make it easier to find the last dirt pixel. But also the 100%-clean reward is meant to be optional for only the truly OCD janitors.

Some of the chests are just empty and meant for decoration. I wonder how to make that more clear.

There should be an infinite water source in every couple of rooms. They do look different though; there are 4 varieties.

Submitted(+1)

Ah! Okay, part of the issue I was having was not understanding that the % clean was measuring the entire screen, not just *the room interior*. As evidenced by this rogue pixel, hah. Okay, problem solved. (However, since you have lightswitches already, perhaps consider a blacklight tool?)


I saw the empty open chests, maybe just having "decor" chests be openable but empty? 

And I just found an infinite water source outside the first room. Does indeed look different! My first playthrough I simply opened *all the wrong doors*, haha.

Again, excellent game. Great job on this one.

Developer

Yes, it technically looks at 7x7 blocks as the room, which usually includes some walls. I love the idea of a blacklight. That's going on the wishlist.

Submitted(+1)

Feels very nice to clean a room and get rewarded. Neatly done and looks good even in this low resolution. Great job!

Submitted(+1)

Love the animation of the player and spraying the dirt with the little hose was very satisfying. 

I found the visuals a bit too busy so it was hard to see what I was interacting with some of the time, but I like the idea of not being able to see the levels properly before you've cleaned them.  I just think the dirt and grime could use less colours to make things a bit more readable. 

But overall this was a fun experience and very well made :) 

Submitted(+1)

And there I thought Dave Lister had it tough with his 3 million years of timeskip. :D

Anyway, when I saw "BLUE GIANT" in a logo with a suspiciously familiar style, I knew I had to check it out. I appreciate the openness about Red Dwarf being one of the sources of inspiration. :)

It is surprisingly satisfying to clean these pixels, the idea is very well executed. Just one question, is the ship procedurally generated? It seems that if I go too far, the rooms become "forgotten" and freshly generated, making it impossible to return because the place to return does not exist anymore. But maybe I am just bad at backtracking.

Developer(+1)

Glad you appreciate the Red Dwarf connection. (I wanted the time skip to actually allow a new species to evolve.)

The ship is procedural and endless, and sadly it does reset rooms at a certain distance. I didn't get a chance to implement a solution to that; didn't really think people would play long enough to notice. Thanks!

Submitted(+1)

Very atmospheric. It works very well with the 64x64 limitation. At first, I was confused by the mess of different coloured pixels, but as I sprayed the room I realised that the pixel mess was the dirt, and cleaning it away revealed the crisp pixel art underneath. A very pleasing effect.

Submitted

Really cool game, I love the idea, just needs a bit more fleshing out with indicators, visual clues (e.g. inventory, where to go), etc. Love it!