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Duck March's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Authenticity (or, Creativity in use of resolution) | #82 | 3.513 | 4.222 |
| Gameplay | #85 | 2.589 | 3.111 |
| Audio | #86 | 2.589 | 3.111 |
| Graphics | #87 | 2.774 | 3.333 |
| Overall | #87 | 2.866 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
I opted not to use any.
Tooling
Written in my personal C and OpenGL code base with Emscripten and SDL 2 for the web build.
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Comments
Ahhh loved this! Quack! The music is catchy!
This is so cool and cute i swear i could look at the ducks walking in rythim all day!
also i saw other people mentioned the game not rendering right, so if this helps im using Firefox on Linux
This is very cute. I like how everyone and everything is doing a little dance in the rhythm of the catchy background music. :D

I played the game on Firefox on Linux, it works without issues. It also works flawlessly on Chromium on Linux. I have no idea how will it run on another OS (I know most people still use Windows for some reason).
The game is very fun to play! Sadly, I am not skillful enough to progress far, so this is as far as I managed (I have an idea how to do it, I just lack the skill to time it right):
Same issue as the others btw, it doesn’t seem playable in a web browser (I tried Firefox and Chrome, and double checked my WebGL settings), was the game updated recently?
It seems to be across the board with Windows users, at least that's my current guess until told otherwise. Unfortunately I don't currently have a windows system to debug the issue. It hasn't been updated since just shortly after the submission deadline where I fixed a couple of other small but game breaking bugs.
It works perfectly fine for me (as far as I am skillful enough to progress), but I only use Linux.
It looks great from the screenshots, but unfortunately I was not able to run it in Chrome on windows. It actually appeared to freeze my entire chrome instance and I had to kill it every time I tried to start the game...
Unfortunately, was not able to play on my browser (Microsoft Edge). The browser would freeze and crash every time I tried to hit play. The game looks cute tho!
Played through the opening and the charm won me over instantly — the egg hatching into "HI, I'M A DUCK!" followed by "much of a talker, are ya?" gave the whole thing so much personality, and that little duckling portrait is adorable. Really expressive spritework for 64x64. One small thing from my playthrough: I instinctively reached for the arrow keys before spotting the WASD prompt, so supporting both would smooth the first ten seconds for folks like me. Lovely, warm jam entry — congrats on shipping it!
I meant to get arrow keys in there and forgot all about it! Thanks for playing and for the kind words!
Played this much longer than I thought =)
The duckies are lovely, as the whole art style. I like how they waddle!
Nice game jam entry you have here. Congrats on your submission.
cool rhythm game!
Really enjoyed this - the lively, polished spritework give a lovely atmosphere and the mechanic is supremely well done.
Although, the game bugged out while I was playing. (after I got the 3rd ducky I softlocked myself by walking directly onto some water in the next room, setting up a checkpoint there.) Also, I feel like the playful graphics and sound kind of betray the game's sometimes bizarre difficulty. Some of the rooms were kind of difficult to visualize and solve intelligently, and I just kind of walked into roads or lillypads until the level was beatable. And playing the same 10 second song for the whole game did get a little annoying...
With those criticisms in mind I'd be surprised if you don't do very well in this jam. I'm just a nitpicker.
Thanks so much for playing and for the feedback. My girlfriend did the same softlock and I replayed the game up to that point for her. I thought I'd gotten rid of all of them, but apparently not. Yes, further design work was needed to communicate all sorts of things to the player in a more thoughtful way. I'm hiding behind the my-game-is-retro-and-therefore-unfairly-difficult defense.