Seconding "Inability to shift leftward without already being left"-
Additionally, it feels like the industrialization snowball is particularly effective in low-industrial environs. I started in the WWI timeline as Brazil and beelined for industry. I didn't experience large nations trying to go after me, so maybe it is different in a smaller country that can't muster the same amount of manpower, but I definitely think there's something to be said about industrialization being too cheap for the amount of snowbally power it gives. I'd suggest using an exponential curved cost on industrialization to make smaller, already industrialized countries more meaningful (As well as adjusting the pace of the AI acquiring upgrades/initial amount of industrial provinces)
Getting to 10 should feel like a feat. As is I got to 10 and immediately put almost all of my home provinces to 10 industrialization, which then completely trivialized the economy
Hm… thank you for reporting this, I already thought of remaking parts of the economy, thank you for the feedback! I will think on fixing that, regarding AI, it’s fair, it is not the smartest opponent, and I am constantly working day and night on improving it. Regarding economy, can’t guarantee any changes at current point, but I will think about it! Thanks for the feedback!
Sounds good, the game's bones are solid.
Another thing I would like to see (That isn't explicitly mandatory but would be nice) is move-order queueing for militaries. Once you get big enough you start having armies that are split between significant distances, and move-order queuing is a way to make it so that the tedium of checking your armies to make sure they're actually moving every turn cycle.