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A jam submission

Echokinetic NullView project page

A Null subclass for Draw Steel
Submitted by Gatlink — 5 days, 17 hours before the deadline
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Echokinetic Null's itch.io page

Results

CriteriaRankScore*Raw Score
Usability#113.9503.950
Enjoyment#153.6003.600
Overall#363.1883.188
Creativity#373.6003.600
Theme#441.6001.600

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Excellent take on a Null subclass. The use of sonic damage, ranged punches, and reverberating abilities all tie together quite nicely. Throwing the null field at enemies is very clever.

Similarly to others, I have some concerns about Repeat. It's a very cool and thematic ability! But the extended nature of it looks very easy to lose track of and forget in a fight with lots of moving pieces. Might need a rework in a way that's still satisfying without needing the extra bookkeeping. Noticed a handful of punctuation/spacing errors as well. Nothing that's detracting from the score, just a note for when you do another editing pass.

Everything considered, excellent submission. I'll toss this to the Null fan at my table to see what they think of it. 

Submitted(+1)

Overall, a fun subclass for the Null, there are a lot of good ideas in here that I think could evolve into something unique through playtesting. The layout is easy to grasp and clear. The theme is not the most obvious, but I don't mind that. I would have liked a short write-up on why this was your entry, but I understand why you couldn't, given the constraints.

Developer(+1)

The write up is on the itch page, but it's not more than  "celebrate one year of Draw Steel with a bang" :D

Submitted

I think this is a fun new subclass for Nulls, and would probably be easy to dial in/polish with testing and iteration. I think it gets most of the way there in fulfilling the fantasy of playing a hero that doles out sonic damage; however, I would love to see more unique conditions, or perhaps some abilities that grant a "deafened" condition. While I really like the subclass, I don't personally see how it relates to the "One Year of Draw Steel." Really excited to see the subclass get worked on some more - I would love to use it if I play a Null. 

Submitted

Really fun altogether. It definitely does deliver what's on the tin. The Hulk clap is pretty neat. My gut tells me Repeat! would be a little tedious to use. Moving the null field adds a lot of depth. In that an echo is a repeat of something, it barely fits into the theme.

Submitted(+1)

Good Layout with unique styling. This doesn't really fit the theme. I like the ability names, such as Bang! or Howlback. The tradition has a large focus on damage, but I think there's some interesting things that could've been done to make the sound/vibrations have other unique effects.

Developer

I'm celebrating one year of Draw Steel by being loud! I know it's not the most theme oriented thing I could have done but I didn't have another idea to go with and I quite liked this one anyway 😅

Damage is what I was going for. Chrono is all about movement and speed, cryo is about defense and grabs, and meta is about forced movement. I could have gone with a more control vibe but I felt that putting conditions on enemies while being safe at a distance was a bit too convenient. Also damage fit well with the fantasy of being loud that I wanted.

Submitted(+1)

Hey, I completely thought the 1 yr theme just meant do whatever you want. So I'm right there with ya. 

Going for damage is fine! I think there's some cool stuff you could've mixed in to give it a bit more options. Like it's silly, but things like the "brown note". There's weird stuff sound can do to you.

Submitted(+2)

Really fun and flavorful concept. Ultimately it feels like most of the features and abilities are focused on damage, and I wonder if there's anything else that could be brought in to up the excitement of the fantasy, but I like how you did different things with it. Repeat is a really cool idea, although it might be a bit hard to keep track of at the table in a large fight. One of the many unfinished drafts in my homebrew doc is for a similar concept, so thanks for taking this name and letting me pivot in another direction ðŸ˜…

Developer(+1)

Thanks! Happy I got this out of your hands!