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Thank you so much for playing and for the comments!

With regards to the note totals, the misses are being counted as anytime you press the wrong input and anytime you press the input too early or too late.

Because an early miss doesn't take away the note you were early on, you can in theory register 2 (or more) attempts for the same note, thus the total notes you played could be equal to or greater than the whole number of notes in the map.

I'm not expecting anyone to realise that though as there is zero explanation in the game, because we ran out of the time (in true game jam fashion) haha. We also had plans for mechanics involving the money but they too did not make it in.

I love the variety of genres represented here in this jam and there's been some really great experiences!

P.S. You missed the chance to describe the controls as "fishy" :P

You're welcome! And OH, that makes a lot of sense! I feel a little silly for not putting that together, but I appreciate the explanation. Believe me, I totally understand not being able to implement everything you want into your game with the tight timeframe of a week! The money thing you mention is really interesting- would you mind if I asked what they might have been?

I did miss the pun opportunity. I'm reel-ly broken up about it now that you've mentioned it. :'(

Nice, now that's what I'm talking atrout.

So we intended to have a bait shop where you could spend money to buy different baits that increase the chance of catching more valuable fish. 

Heavier fish would increase the amount of rod strain when you hit the right input at the wrong time, so we also considered a mechanic where you could upgrade your rod, probably also acquired through spending in-game money in the shop.

Programming was definitely the issue; I think Eric, the artist, could easily have drawn the baits and fish in time, but I would not have got them into the game without a couple of extra days, lol.

I've not been at my computer recently, but I'll make sure to give your submission a whirl sometime soon!