Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You're welcome! And OH, that makes a lot of sense! I feel a little silly for not putting that together, but I appreciate the explanation. Believe me, I totally understand not being able to implement everything you want into your game with the tight timeframe of a week! The money thing you mention is really interesting- would you mind if I asked what they might have been?

I did miss the pun opportunity. I'm reel-ly broken up about it now that you've mentioned it. :'(

Nice, now that's what I'm talking atrout.

So we intended to have a bait shop where you could spend money to buy different baits that increase the chance of catching more valuable fish. 

Heavier fish would increase the amount of rod strain when you hit the right input at the wrong time, so we also considered a mechanic where you could upgrade your rod, probably also acquired through spending in-game money in the shop.

Programming was definitely the issue; I think Eric, the artist, could easily have drawn the baits and fish in time, but I would not have got them into the game without a couple of extra days, lol.

I've not been at my computer recently, but I'll make sure to give your submission a whirl sometime soon!