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time of slowness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #26 | 3.450 | 3.450 |
| Visuals | #33 | 3.100 | 3.100 |
| Fun Factor | #43 | 2.400 | 2.400 |
| Overall | #47 | 2.458 | 2.458 |
| Theme Implementation | #50 | 2.050 | 2.050 |
| Gameplay | #51 | 1.950 | 1.950 |
| Audio | #55 | 1.800 | 1.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
you use a sword as a wepon
What tools and 3rd party assets did you use?
none
How did you use generative AI? (If you did)
no
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Comments
Adorable art, especially the jumping animation is so silly I love it. Honestly was distracted by that art for most of it but I had a good time thank youuuu, audio would be epic and some screen shakes but as you mentioned not for this time. Great job!
thank you so much
omg the art is so cute i loved it
it's also really fun somehow i giggled sincerely
yay thank you
Took me a minute to figure out what was going on but then i realized (as you told me, to be fair) that my own sword was killing the cat! Once you know that it becomes a lot more do-able haha
yea i know i did not know how to fix it
W visuals. Just needs some sound effects.
yes i agree i just did not have enough time
i liked the visuals but there wasn't audio for me.
congrast as for the first godot game.
the gameplay was fun and simple but that's why it's short(for game jams it's kinda good i guess)
also you can change the buttons in godot at the theme override option
and on itch you can enable full screen button (i think it's under the uploaded files somewhere)
i am not a musissian but for game audio i used this vide
and i use this websitte for the sound effects(i think it's good for a more retro style games): https://sfxr.me/
i did not have audio i did not have enough time to add it sorry
The cat's animations were great!, I had issues with lag a few seconds in, so was difficult to try out the time speed up and slow down :( but for a first game amazing job! keep it up :)
thanks a lot!
siily visuals, me likey. if its your first game, its nice as first prototype, but not any rich at gameplay, eventho in this scale making player sword damage player is smart, making it a bit more complicated than just moving mouse left and right.
i know its my first time using godot for a game so it wont be that good