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Sword of Damocles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #27 | 2.954 | 4.000 |
| Fun Factor | #35 | 2.708 | 3.667 |
| Theme Implementation | #35 | 2.831 | 3.833 |
| Special Object Implementation | #40 | 2.708 | 3.667 |
| Overall | #46 | 2.462 | 3.333 |
| Visuals | #49 | 2.462 | 3.333 |
| Audio | #62 | 1.108 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You are on a timer that kills one of your robots with a sword. If you aren't fast enough, or put the robots at the right place. You lose
What tools and 3rd party assets did you use?
I put those in the description. But mostly Kenney's
How did you use generative AI? (If you did)
I used it, when I was stuck on animation. And needed to figure out I can only put sprite keyframes, if I have the associated gameobject selected
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Comments
Game looks promising ! Is it possible to have a web build tough ? would be easier to rate. Thanks !
Such an unusual interpretation of the sword of Damocles. Nice puzzle.
Good puzzle! Third level required a little thought, and i beated the last level with a second robot, but actually it was fun) Like it)
nice gameplay concept, that could make into a proper game with better audiovisuals, gj