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Feed the Crystal!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #27 | 4.000 | 4.000 |
| Controls | #65 | 3.400 | 3.400 |
| Audio | #67 | 3.267 | 3.267 |
| Fun | #92 | 3.067 | 3.067 |
| Overall | #93 | 3.105 | 3.105 |
| Accessibility | #107 | 2.733 | 2.733 |
| Graphics | #108 | 2.933 | 2.933 |
| Theme | #157 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
You charge the crystal + the slimes charge you
Wildcards Used
Cutie
Add something cute
GWJ Participation Level
2
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Really love the concept here! A tutorial would definitely be good because I wasn't quite sure why I was feeding the orb. But I had a lot of fun! The main character sprite is especially good <3
pretty fun to play, reminds me of the kind of typing games but for mouse motions
Good game, a tutorial/showing how the game operates would be nice, but I still caught on quickly but over all a nice idea, the fact I played it in the browser kinda worsened my experiance but thats not really your fault
Cute concept! Seems like diagonal spell doesn't always catch if you move too fast but otherwise pretty cute!
An interesting idea! Unfortunately it seems like only the diagonal symbol attacks multiple slimes, leading me to quickly be overwhelmed. (It doesnt help that I was playing on a lower sensitivity that I am used to... that one's on me)
Reminds me very much of the 2016 Halloween Google Doodle!
love this idea, though I found myself running blindly and spamming the spells rather than having to actually look and see what I needed to cast
how do I interact with anything lol I am so confused help
You go near the portal, draw the symbol (draw '/' in the grid on the right) and enter the dungeon.
Inside the dungeon you draw the symbol displayed above the slimes to attack them.
Awesome job wish there were more types of enemies but awesome idea for the combat
Would love to see an upgrade tree if there was a full game.
The drawing spells on the 3x3 mechanic is very cool. It does seems like the diagonal line attack shoots a spell at non diagonal type enemies and the boss gets stuck to you when you get too close. Also not the biggest fan of some of the music only being in my left ear. The art is very cute, and the gameplay while short is unique and interesting, a full game with more complex spells and such would be cool to see.