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Splatter Man's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #76 | 3.195 | 3.500 |
| Audio | #89 | 3.012 | 3.300 |
| Accessibility | #96 | 2.830 | 3.100 |
| Originality | #105 | 3.195 | 3.500 |
| Overall | #108 | 2.947 | 3.229 |
| Controls | #119 | 2.647 | 2.900 |
| Theme | #120 | 3.104 | 3.400 |
| Graphics | #125 | 2.647 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot v4.7.2
Theme Interpretation
Our game is an auto runner using "charge" to mean running through danger
Discord Username(s)
duckwings_
GWJ Participation Level
0
Team Size
3
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Was a bit confused as to what I was supposed to do at first but got the hang of it after a few plays. I like how juicy the game felt. Was really satisfying to kill the enemies running at you. Also really love that you can drag them around and throw them into stuff. Would love to see more powerups! Overall, nice work!
nice! I felt like I couldn't do much about running out of items, but maybe if i hadn't blundered all of the tethers it would be a different story
I think the core gameplay loop is somewhat compelling. The thing that bugged me was that there was seemingly no ramp-up in difficulty. Also, I don't know if it was a bug or a feature, but the constant screenshake when you're on low health was incredibly annoying.
It's a simple but fun concept!
It's not immediately clear how the items work and how you use them at first but trial and error gets you there. I think what the game lacks the most is an impression that things are actually ramping up as you get farther, with more and more enemies and items dropped.