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A jam submission

Z-DayView game page

Submitted by shinkenzero β€” 22 hours, 42 minutes before the deadline
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Z-Day's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#24.3894.389
Accessibility#33.9443.944
Overall#44.1194.119
Controls#54.2224.222
Fun#74.2224.222
Graphics#184.2784.278
Theme#344.0564.056
Originality#573.7223.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7

Theme Interpretation
Zombie charge + weapon charge

Discord Username(s)
shinken1910

GWJ Participation Level
2

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

I have pretty recent (3 years old) laptop integrated AMD GPU, tried this game on 3 different browsers and none worked unfortunately (I'm not sending any vote/grade as maybe it's something on my machine? seems like it works for others). It spilled error in console (this is from chrome, but was looking similar in other browsers, spawned multiple times untill it basically wrote that it won't spawn more identical messages):


index.js:452 Godot Engine v4.7.stable.official.5b4e0cb0f - https://godotengine.org

index.js:452 OpenGL API OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium)) - Compatibility - Using Device: WebKit - WebKit WebGL

index.js:452 Build configuration: Emscripten 4.0.20, single-threaded, no GDExtension support.

performance warning: READ-usage buffer was written, then fenced, but written again before being read back. This discarded the shadow copy that was created to accelerate readback.

[... the same repeated like 100 times ...]

performance warning: READ-usage buffer was written, then fenced, but written again before being read back. This discarded the shadow copy that was created to accelerate readback.

_emscripten_glFenceSync @ index.js:1

index.js:1 performance warning: READ-usage buffer was written, then fenced, but written again before being read back. This discarded the shadow copy that was created to accelerate readback.

[... again like a 100 times repeated and the first one as well ...]

index.js:1 WebGL: too many errors, no more errors will be reported to the console for this context.

_emscripten_glFenceSync @ index.js:1

index.js:1 [Violation] 'requestAnimationFrame' handler took 99ms

index.js:1 [Violation] 'requestAnimationFrame' handler took 163ms

index.js:1 [Violation] 'requestAnimationFrame' handler took 63ms

index.js:1 [Violation] 'requestAnimationFrame' handler took 58ms


Maybe it's a Godot bug though? Don't know if anyone else experienced that, just letting you know

Developer

Thanks for the detailed bug report! I'm sorry it did not work on your machine, I'll see if this can be fixed. Next time, I will upload a native desktop version alongside the web build.

Submitted

The machine gun felt and sounded good, especially that railgun explosion charge-shot. Also really like the dark atmosphere. I think the zombies could've been bigger / brighter colored since they were kind of hard to see. It would've also been nice to have some visual feedback to indicate when they've been hit. But overall this was really fun and satisfying!

Submitted

Great atmosphere! I found it hard to see the zombies until they were very close, but I suppose that may have fit the experience just fine.

Submitted

Made me nostalgic about the on rail shooting levels of Nightfire.

Very satisfying sound design and beefy explosion visuals. Lighting really sets the mood and both gun modes are satisfying

Submitted

this would've gone quadruple platinum back in the newgrounds era. Awesome game dude.

Submitted(+1)

Loved the bits of diegetic ui. I bet you can build UI around it. It was fun to just mindlessly shoot)

Submitted (1 edit)

This game is so BRUTAL and immersive!!! All in game is amazing, gameplay, music and sounds perfectly fits each other! Good job manπŸ‘πŸ‘πŸ§Ÿ))

Submitted

Hurray! 0 zombies! πŸ˜‚ I really enjoy the shooting and the audio. Sometimes the game freezes and gives me a little chill-out break πŸ˜‚

Developer(+2)

I am glad you liked it! The freeze is probably from loading the shaders. I am still learning how to properly pre-load all the materials so they don't cause lags.

Submitted

Impressive work. Shooting feels very nice, game looks very good and music matches it well. Very nice experience overall but I lost interest after couple levels because it was same thing and there was not much challenge.

Developer(+1)

Thanks for the feedback. I see how the levels can feel the same, there is only one enemy type, and I only varied their speed a little. I should probably add more enemy types to the later levels. How about a flying one?

Submitted

Flying one sound cool for sure

Submitted

I mean this was pretty cool the only complaint is I wanted a big boss to fight after I saw that big guy I was ready to blast him

Developer

Scope had to be cut, sorry for only teasing the boss. Thanks for playing!

Submitted(+1)

That was remarkably entertaining, and much more tense than I was expecting lol. The music and the spotlights kicking in and seeing a wave of zombies rushing at you was a great time. Nice work!

Developer

Thanks for playing! I am glad you liked it.