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Z-Day's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 4.389 | 4.389 |
| Accessibility | #3 | 3.944 | 3.944 |
| Overall | #4 | 4.119 | 4.119 |
| Controls | #5 | 4.222 | 4.222 |
| Fun | #7 | 4.222 | 4.222 |
| Graphics | #18 | 4.278 | 4.278 |
| Theme | #34 | 4.056 | 4.056 |
| Originality | #57 | 3.722 | 3.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
Zombie charge + weapon charge
Discord Username(s)
shinken1910
GWJ Participation Level
2
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I have pretty recent (3 years old) laptop integrated AMD GPU, tried this game on 3 different browsers and none worked unfortunately (I'm not sending any vote/grade as maybe it's something on my machine? seems like it works for others). It spilled error in console (this is from chrome, but was looking similar in other browsers, spawned multiple times untill it basically wrote that it won't spawn more identical messages):
index.js:452 Godot Engine v4.7.stable.official.5b4e0cb0f - https://godotengine.org
index.js:452 OpenGL API OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium)) - Compatibility - Using Device: WebKit - WebKit WebGL
index.js:452 Build configuration: Emscripten 4.0.20, single-threaded, no GDExtension support.
performance warning: READ-usage buffer was written, then fenced, but written again before being read back. This discarded the shadow copy that was created to accelerate readback.
[... the same repeated like 100 times ...]performance warning: READ-usage buffer was written, then fenced, but written again before being read back. This discarded the shadow copy that was created to accelerate readback.
_emscripten_glFenceSync @ index.js:1
index.js:1 performance warning: READ-usage buffer was written, then fenced, but written again before being read back. This discarded the shadow copy that was created to accelerate readback.
[... again like a 100 times repeated and the first one as well ...]index.js:1 WebGL: too many errors, no more errors will be reported to the console for this context.
_emscripten_glFenceSync @ index.js:1
index.js:1 [Violation] 'requestAnimationFrame' handler took 99ms
index.js:1 [Violation] 'requestAnimationFrame' handler took 163ms
index.js:1 [Violation] 'requestAnimationFrame' handler took 63ms
index.js:1 [Violation] 'requestAnimationFrame' handler took 58ms
Maybe it's a Godot bug though? Don't know if anyone else experienced that, just letting you know
Thanks for the detailed bug report! I'm sorry it did not work on your machine, I'll see if this can be fixed. Next time, I will upload a native desktop version alongside the web build.
The machine gun felt and sounded good, especially that railgun explosion charge-shot. Also really like the dark atmosphere. I think the zombies could've been bigger / brighter colored since they were kind of hard to see. It would've also been nice to have some visual feedback to indicate when they've been hit. But overall this was really fun and satisfying!
Great atmosphere! I found it hard to see the zombies until they were very close, but I suppose that may have fit the experience just fine.
Made me nostalgic about the on rail shooting levels of Nightfire.
Very satisfying sound design and beefy explosion visuals. Lighting really sets the mood and both gun modes are satisfying
this would've gone quadruple platinum back in the newgrounds era. Awesome game dude.
Loved the bits of diegetic ui. I bet you can build UI around it. It was fun to just mindlessly shoot)
This game is so BRUTAL and immersive!!! All in game is amazing, gameplay, music and sounds perfectly fits each other! Good job manπππ§))
Hurray! 0 zombies! π I really enjoy the shooting and the audio. Sometimes the game freezes and gives me a little chill-out break π![]()
I am glad you liked it! The freeze is probably from loading the shaders. I am still learning how to properly pre-load all the materials so they don't cause lags.
Impressive work. Shooting feels very nice, game looks very good and music matches it well. Very nice experience overall but I lost interest after couple levels because it was same thing and there was not much challenge.
Thanks for the feedback. I see how the levels can feel the same, there is only one enemy type, and I only varied their speed a little. I should probably add more enemy types to the later levels. How about a flying one?
Flying one sound cool for sure
I mean this was pretty cool the only complaint is I wanted a big boss to fight after I saw that big guy I was ready to blast him
Scope had to be cut, sorry for only teasing the boss. Thanks for playing!
That was remarkably entertaining, and much more tense than I was expecting lol. The music and the spotlights kicking in and seeing a wave of zombies rushing at you was a great time. Nice work!
Thanks for playing! I am glad you liked it.