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I realy like the cartoony chiken-scratchie art style and the computer screen art is rad, the fact that ther is an setting and story is cool and the atmospheer is nailed realy well the only real bad looking thing are the default ui skins of the godot ui elements,  it would have been great if the art for the room would have been split and had y-sorting enable so theat the player would not be over object when they sould be behind them but it's not a big deal , the ideeas for the puzles are not bad it's just kind of annoying to have to keep going to the computer screen to see what you have too keep cheainging and it takes a second for it to close, 2 of the levers got stuck when i first tried the game and pulled the all the way down, also the pipe presure indicators would be beter if the squares were green when they were lowering the pressure and red when they increase the pressure, it would have better if the status screen on the computer only told you what puzels are ok  and the detailed breakdown of what is wrong would have been in the puzle interface to be able to figure it out on the go, also a if a puzle would have put you on a timer to keep it in check or lose it would realy have helped to keep the pressure, i did the first set of puzzels and it let me go thru multiple days and then eventualy when it reset and had to do a new set it didn't let me go to the next day even after i got them all on ok again. Overall the game was cool and it didn't crash or bug out exept for the softlock? and the levers.

(+1)

Thanks for detailed feedback! i really appreciate it. Will def be noting this down for if we decide to continue working on it.